Full notes
Full Crumbled World update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Server
- Balance
- Fixes
- Performance
Changes:
Updated lobby menu
Added support for tower cost that equals or exceeds 1000
Added mouse icon
Added new map type circle, where you will lose the game if there is 50 enemies or more on the map
Added new custom map Endstation
Added point light effect to cutter blades elemental attack
Changed up the in game music
Changed units that has been marked as priority target, now will make towers attack them even when they have other targets
Max zoom out distance is now based on map size and a default value
Camera is now further away by default
Improved score screen in multiplayer
Added F1,F2,F3,F4 for changing game speed, 0.5, 1.0, 2.0, 3.0
Effects on NPC is now shown under the health bar
Bug fixes:
Now clients can't change game mode in multiplayer
Fixed a bug when going back in time would leave upgrades
Fixed kill/damage counter in multiplayer
Fixed rigidbody/softbody physic object was not created
Fixed issue where cutterblade with elemental damage would get bonus against forcefields
Fixed a bug where rotating the arrow tower could place the crossbow out of position
Fixed issue where support towers range would not be given to nearby towers
Fixed bug where second input option would not work
Top menu ingame now follows the same theme as the other ingame menus
You will no longer get achievements that was achieved by others in multiplayer
Fixed endcrystal not appearing after restarting a wave or map
Fixed crash that occurred during shutdown of the game
Fixed issue where disabled buttons text was not changed
Fixed crash that could happen when lobby admin pressed quit lobby
Reaper spawned skeleton will no longer backtrack when waypoint was between reaper and the spawn location.
Fixed crash during loading, that kept models from being loaded
Fixed crash that could occur during the loading of the victory/defeat screen
Source
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