Full notes
Full Crumbled World update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Server
- Gameplay
- Store
- UI and audio
- Performance
Changes:
Added single player map "Spiral" that replaces the map "Cabin" in the campaign
Added multiplayer map "Co-op crossfire"
Added multiplayer map "Co-op the road"
Added multiplayer map "Co-op the tiny road"
Added a view in multiplayer to list all connected to the server
Added a new tower called Quake
Added targeting modes for the towers
Added function to set ignore mode and high priority targets for npcs
Added method to show which tower that can be boosted
Added a shop for the campaign, to unlock all abilities
Added alot of new achievements
Campaign maps are now only playable in the campaign
Completely reworked how towers display their attack range
Made a newer version of the rope bridge, that requires no physic
Boost is now free but only available after 3 waves when used
Missile tower will now weigh in the density of enemies when attacking
Minigun tower will no longer overheat when boosted
The mine cart will no longer block blades when standing still
In multiplayer you will now get gold and interest from all npcs
Added language support in the chat
Changed layout for custom game
Improved spawning algorithm, to allow more rats to be spawned
Removed the "Co-op" from the maps in the custom game
Improved syncing of npc position in multiplayer
Network manager will no longer manage damage packages
Network manager will keep packages alive for 120s instead of 10s
Bug fixes:
Fixed crash in mapeditor when using none English character
Fixed GUI related crash when selecting a tower and entering option menu
Fixed several language related crashes in all text fields
Fixed a bug in linux servers where packages would be received in the wrong order
Fixed crash when trying to launch server while direct connect window is visible
Fixed several GUI related crashes in multiplayer
Fixed speed indicator for multiplayer
Fixed NPC related crash in multiplayer
Fixed ordering and missed packages, for multiplayer
Fixed bug where boosted minigun would not fire
Fixed bug where minigun tower would not shoot a single target after being upgraded
Fixed a crash when arrow tower was boosted and the npc died the frame before detonation
Fixed issue in multiplayer when trying to rotate arrow tower
Fixed campaign issue where wrong info would be shown for maps beaten on Default
Fixed that missile tower would not attack the same target
Fixed connection issue when reconnection to same server
Fixed crash when trying to start new server after a played match
Fixed crash that could occur when trying to leave a multiplayer game as server
Fixed crash for npc path shader that could occur in low FPS
You are now able to buld towers on wall when you have cost-35g
You may no longer upgrade towers when not having gold
Selected tower menu was not visible on tiny resolution screens
Selected tower menu, has now a refresh function when upgrading
Removed network threads that would not shut down after a multiplayer game
Fixed a bug where spirits would get fire DPS when they are immune
Source
Changelog.gg summarizes and formats this update. How we read updates.
