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Steam News1 February 20179y ago

Update 0.9.2

Changes: Added single player map "Spiral" that replaces the map "Cabin" in the campaign Added multiplayer map "Co-op crossfire" Added multiplayer map "Co-op the road" Added multiplayer map "Co-op the tiny road" Added a

Full notes

Full Crumbled World update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

20 fixes12 additions8 changes6 removals
  • Maps
  • Server
  • Gameplay
  • Store
  • UI and audio
  • Performance
addedAdded single player map "Spiral" that replaces the map "Cabin" in the campaign
addedAdded multiplayer map "Co-op crossfire"
addedAdded multiplayer map "Co-op the road"
addedAdded multiplayer map "Co-op the tiny road"
addedAdded a view in multiplayer to list all connected to the server
addedAdded a new tower called Quake

Changes:

  • Added single player map "Spiral" that replaces the map "Cabin" in the campaign

  • Added multiplayer map "Co-op crossfire"

  • Added multiplayer map "Co-op the road"

  • Added multiplayer map "Co-op the tiny road"

  • Added a view in multiplayer to list all connected to the server

  • Added a new tower called Quake

  • Added targeting modes for the towers

  • Added function to set ignore mode and high priority targets for npcs

  • Added method to show which tower that can be boosted

  • Added a shop for the campaign, to unlock all abilities

  • Added alot of new achievements

  • Campaign maps are now only playable in the campaign

  • Completely reworked how towers display their attack range

  • Made a newer version of the rope bridge, that requires no physic

  • Boost is now free but only available after 3 waves when used

  • Missile tower will now weigh in the density of enemies when attacking

  • Minigun tower will no longer overheat when boosted

  • The mine cart will no longer block blades when standing still

  • In multiplayer you will now get gold and interest from all npcs

  • Added language support in the chat

  • Changed layout for custom game

  • Improved spawning algorithm, to allow more rats to be spawned

  • Removed the "Co-op" from the maps in the custom game

  • Improved syncing of npc position in multiplayer

  • Network manager will no longer manage damage packages

  • Network manager will keep packages alive for 120s instead of 10s

Bug fixes:

  • Fixed crash in mapeditor when using none English character

  • Fixed GUI related crash when selecting a tower and entering option menu

  • Fixed several language related crashes in all text fields

  • Fixed a bug in linux servers where packages would be received in the wrong order

  • Fixed crash when trying to launch server while direct connect window is visible

  • Fixed several GUI related crashes in multiplayer

  • Fixed speed indicator for multiplayer

  • Fixed NPC related crash in multiplayer

  • Fixed ordering and missed packages, for multiplayer

  • Fixed bug where boosted minigun would not fire

  • Fixed bug where minigun tower would not shoot a single target after being upgraded

  • Fixed a crash when arrow tower was boosted and the npc died the frame before detonation

  • Fixed issue in multiplayer when trying to rotate arrow tower

  • Fixed campaign issue where wrong info would be shown for maps beaten on Default

  • Fixed that missile tower would not attack the same target

  • Fixed connection issue when reconnection to same server

  • Fixed crash when trying to start new server after a played match

  • Fixed crash that could occur when trying to leave a multiplayer game as server

  • Fixed crash for npc path shader that could occur in low FPS

  • You are now able to buld towers on wall when you have cost-35g

  • You may no longer upgrade towers when not having gold

  • Selected tower menu was not visible on tiny resolution screens

  • Selected tower menu, has now a refresh function when upgrading

  • Removed network threads that would not shut down after a multiplayer game

  • Fixed a bug where spirits would get fire DPS when they are immune

Source

Steam News / 1 February 2017

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