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Steam News31 December 20256mo ago

Summary 2025

End of the year and I'm using the opportunity to share the progress. I'm really happy with how things are going. So, what happened?

Full notes

Full Cropageddon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions9 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
changedCore SystemsController and keyboard input works for UI and gameplay
changedCore SystemsLocalisation is set up — so now I just need the translations ^^
changedIn-Game UIThe in-game UI for the magic shrine works
changedIn-Game UIThe in-game UI for the combat shrine works
changedSpells & Abilities4 magic spells (fireball, flamethrower, telekinesis, ice thrower)
changedSpells & Abilities2 combat spells (small fireball, "Jedi" push)

End of the year and I'm using the opportunity to share the progress. I'm really happy with how things are going. So, what happened?

Core Systems

  • The ability system works

  • The meta progression system works

  • The save/load system works

  • The main menu including sub menus works

  • Controller and keyboard input works for UI and gameplay

  • Localisation is set up — so now I just need the translations ^^

In-Game UI

  • The in-game UI for the magic shrine works

  • The in-game UI for the combat shrine works

Spells & Abilities

  • 4 magic spells (fireball, flamethrower, telekinesis, ice thrower)

  • 2 combat spells (small fireball, "Jedi" push)

  • Since people asked for it, I added the mighty kick. It's now possible to kick enemies!

Levels

  • The home base level is reaching a good status

Bug Fixes & Improvements

  • Implemented feedback from playtesting

  • One of the main issues with melee combat was that attacks didn't connect. The distance was "too realistic" but therefore less fun. This should be fixed now.

  • It was not possible to attack knocked down enemies. This is now possible.

  • Some minor bugs also got fixed.

Still a lot to do, but a lot of the big and important chunks are done.

Roadmap

I hoped to participate with a demo in the March Steam Next Fest, but that won't work out. So I'm aiming for the June Next Fest and releasing the demo before that. The development of the demo is in progress :)

The demo will include:

  • One level with 2 modes

  • 6 magic spells

  • 2 combat spells

  • 2 weapons

  • 6 boons

I have to add more tests to keep the build stable and avoid regression, since from now on — or as soon as the demo gets released — everything gets more complex and harder to test manually.

Will There Be Another Playtest Before the Demo?

Yes! There will be at least 1 more public playtest to test the combat system — now both stances: melee and magic.

There will also be a playtest of the demo before release, to hopefully find some bugs and tweak balancing.

That's about it. Looking forward to the next year!

Wishing everyone a happy new year!

Source

Steam News / 31 December 2025

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