Full notes
Full Cropageddon update
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What changed
- Events
- Gameplay
- Balance
- Performance
Cropageddon changes
Not much happened this week and probably also next week will be rather quiet since there are some friends and family events which need some time. Anyway doesn't mean nothing happened.
Tweaks
Equipping a the weapon in front of a NPC start an instant attack. If staggered, the finisher will be executed (slice/knockback)
Killed staggered NPCs drop a health orb
Improved the nav mesh a little bit
Bug Fixes
Mana got charged double when using a projectile spell in melee stance
Found finally the issue why the sliced meshes flicker sometimes and created a hotfix for it
Ice spell in melee stance didn't slow down the enemies
Disabled capsule collision of dead enemies
I also started to add the first ranged enemy. The fire-casting pepper.
Plans for next week
Add spell attacks to the pepper
Create basic AI for the pepper
Source
Changelog.gg summarizes and formats this update. How we read updates.
