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Steam News28 June 20265d ago

Devlog 28.06.2026

Not much happened this week and probably also next week will be rather quiet since there are some friends and family events which need some time. Anyway doesn't mean nothing happened.

Full notes

Full Cropageddon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions6 changes1 removal
  • Events
  • Gameplay
  • Balance
  • Performance
changedNot much happened this week and probably also next week will be rather quiet since there are some friends and family events which need some time. Anyway doesn't mean nothing happened.
changedEquipping a the weapon in front of a NPC start an instant attack. If staggered, the finisher will be executed (slice/knockback)
changedKilled staggered NPCs drop a health orb
changedImproved the nav mesh a little bit
changedMana got charged double when using a projectile spell in melee stance
fixedFound finally the issue why the sliced meshes flicker sometimes and created a hotfix for it

Cropageddon changes

changedNot much happened this week and probably also next week will be rather quiet since there are some friends and family events which need some time. Anyway doesn't mean nothing happened.
changedEquipping a the weapon in front of a NPC start an instant attack. If staggered, the finisher will be executed (slice/knockback)
changedKilled staggered NPCs drop a health orb
changedImproved the nav mesh a little bit
changedMana got charged double when using a projectile spell in melee stance

Not much happened this week and probably also next week will be rather quiet since there are some friends and family events which need some time. Anyway doesn't mean nothing happened.

Tweaks

  • Equipping a the weapon in front of a NPC start an instant attack. If staggered, the finisher will be executed (slice/knockback)

  • Killed staggered NPCs drop a health orb

  • Improved the nav mesh a little bit

Bug Fixes

  • Mana got charged double when using a projectile spell in melee stance

  • Found finally the issue why the sliced meshes flicker sometimes and created a hotfix for it

  • Ice spell in melee stance didn't slow down the enemies

  • Disabled capsule collision of dead enemies

I also started to add the first ranged enemy. The fire-casting pepper.

Plans for next week

  • Add spell attacks to the pepper

  • Create basic AI for the pepper

Source

Steam News / 28 June 2026

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