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Steam News21 June 202613d ago

Next Fest Over

The Next Fest is nearing an end. I said I wouldn't tweak the demo during Next Fest... and then I tweaked it anyway.

Full notes

Full Cropageddon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions4 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
changedThe Next Fest is nearing an end. I said I wouldn't tweak the demo during Next Fest... and then I tweaked it anyway. Here's what changed (also posted on Discord):
changedHits carry more weight and are now weapon-dependent
removedThe cooldown on spell projectiles is removed
addedNPCs now have a reduced chance to dodge
changedLowered spell prices so you can have more of them in your first run
changedThe mana system got another update. It's now possible to "reload" your mana in Mage Stance. Your mana reloads automatically if you hit 0 mana or if you press the reload button in Mage Stance. In my opinion it feels better than the constant recharge, and it nerfs the flamethrower.

Cropageddon changes

changedThe Next Fest is nearing an end. I said I wouldn't tweak the demo during Next Fest... and then I tweaked it anyway. Here's what changed (also posted on Discord):
changedHits carry more weight and are now weapon-dependent
removedThe cooldown on spell projectiles is removed
addedNPCs now have a reduced chance to dodge
changedLowered spell prices so you can have more of them in your first run

The Next Fest is nearing an end. I said I wouldn't tweak the demo during Next Fest... and then I tweaked it anyway. Here's what changed (also posted on Discord):

Tweaking:

  • NPC hit reactions are snappier

  • Hits carry more weight and are now weapon-dependent

  • Mage Stance now also regenerates mana

  • The cooldown on spell projectiles is removed

  • NPCs now have a reduced chance to dodge

  • Rewrote some of the tutorial cards to be more specific

  • Lowered spell prices so you can have more of them in your first run

The mana system got another update. It's now possible to "reload" your mana in Mage Stance. Your mana reloads automatically if you hit 0 mana or if you press the reload button in Mage Stance. In my opinion it feels better than the constant recharge, and it nerfs the flamethrower.

I'll most likely also tweak enemy spawning and add an indicator for when an enemy gets lost. Another thing I'll probably change is health regeneration. Currently you get some health after each wave. I'm testing how it feels if a sliced/finished enemy spawns health orbs instead.

I don't think I'm gonna rewrite the enemy AI for the demo, except all the bad reviews do mention the AI. I'd rather set aside two weeks for that topic so I can really immerse myself in it, since there are more problems there than I expected.

From now on I'll try to post weekly or biweekly updates. For the coming week, I plan to make the minor demo update and add a chili as a ranged enemy.

Hope you enjoyed the demo, and I'm grateful for any feedback.

Source

Steam News / 21 June 2026

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