Full notes
Full Cropageddon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
Cropageddon changes
Plautest– Feedback Welcome!
The current version is still rough around the edges, but that also leaves plenty of room for your suggestions, ideas, and wishes — so don't hold back!
I'm particularly curious about performance, since my target hardware is an RTX 3060 / Ryzen 9 5000 setup. Beyond that, I'd love to hear your thoughts on the overall gameplay: how does the melee combat feel? What about magic combat? How's the interaction with the environment?
One known issue: Telekinesis is currently not fun and can break the game in a few ways (throwing enemies out of the level, clipping them through the ground). I'm reworking it — which is why for now you can only grab enemies, not objects.
Controls (remappable in Settings)
| Key | Action |
|---|---|
| Q / E | Switch Spells |
| R | Kick |
| T | Throw |
| 1 | Toggle Stance |
| Space | Jump / Dodge |
| LMB | Attack |
| Hold LMB | Heavy Attack |
| RMB | Combat Spell / Mage Spell (stance-dependent) |
Hope you find some fun in the current state and have a moment to leave feedback. It really helps! 🙏
— Greets
Source
Changelog.gg summarizes and formats this update. How we read updates.
