Full notes
Full Cropageddon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Cropageddon changes
Preparing for the First Playtest!
I'm getting ready for the first playtest! This initial test will focus specifically on melee combat mechanics to help answer some key questions:
Do the controls feel responsive and intuitive?
Is the game feedback clear and satisfying?
Are the enemies challenging enough (but not frustrating)?
Most importantly— is it fun?
What to Expect:
The playtest build will include:
A working main menu (still polishing it, but it's functional)
A simple combat-focused level with enemies
A few basic spells (keeping the selection limited so we can really focus on melee combat)
Your Feedback Matters:
After playing, please share your thoughts! You can post your feedback in:
The forum thread
https://steamcommunity.com/app/4091090/discussions/0/684113302075258191/
The Discord channel
Looking forward to hearing what you think—every bit of feedback helps make the game better!
I'm hoping to have it available sometime between December 5th and 10th.
Source
Changelog.gg summarizes and formats this update. How we read updates.
