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- Crimson Veil
WEEKLY UPDATE!! 6/7/26
Today, I sent an early build of Version 5.8 to my testers! Over the course of this week, I focused on ironing out as many issues as I could find on my own. I played through the new content multiple times, cleaned up dia…
Announcement1 changeFix - Crimson Veil
WEEKLY UPDATE!! 5/24/26
This week, I got very close to finishing up the Merchant’s Folly quest line. I began importing the final portion of the written script into the game and implementing the last major scene that still needed to be added. A…
Announcement4 changesGameplayServer - Crimson Veil
WEEKLY UPDATE!! 5/17/26
This week, I completed one of the larger scenes I still had pending—the introduction of the kitsune sisters, Kohta and Rin. I’ve shared early screenshots of this scene before. This sequence involved a large number of mo…
Announcement2 changesGameplayServer - Crimson Veil
WEEKLY UPDATE!! 5/10/26
This week has been spent filling out the remaining events with missing dialogue, images, and finally doing some proper test runs of the quest from start to finish. There are still things that need tweaking—enemy spawn l…
Announcement3 changesGameplayWorkshop - Crimson Veil
WEEKLY UPDATE!! 5/3/26
This week, I finished writing the remainder of the script for the final contract in the Vampire Route. This one took a bit longer than usual, as I wanted to make sure I included all the important details without overloa…
Event4 changesMapsGameplay - Crimson Veil
WEEKLY UPDATE!! 4/26/26
I’ve just returned from my two-week trip to Europe! I got to see a lot of incredible sights and experience customs that are quite different from what I’m used to in the U.S. It was a refreshing change of pace. I even to…
Store3 changesMapsGameplay - Crimson Veil
WEEKLY UPDATE!! 4/5/26
This week, I focused on cementing the map design for the final contract quest, which will bring players back to the ruins of the Lingrave Clinic. This was a bit of a challenge to conceptualize at first, since the locati…
Store3 changesMaps - Crimson Veil
WEEKLY UPDATE!! 3/29/26
This past week was spring break for my day job, which meant I had some extra free time to really dig into development. I dedicated that time almost entirely to finishing up the illustrations for this update. As I mentio…
Announcement1 changeBalance - Crimson Veil
WEEKLY UPDATE!! 3/22/26
This week, I continued fleshing out the town of Naishon. While the exterior of the town was mostly complete, I shifted my focus to building out the interior maps. Players will be able to explore new shops such as weapon…
Store4 changesMapsGameplay - Crimson Veil
WEEKLY UPDATE!! 3/15/26
This week, I focused primarily on map design, continuing to build out the new town of Naishon. Located east of Fallholt, this mountain settlement draws heavy inspiration from several Asian cultures. Despite sitting in a…
Announcement2 changesMaps - Crimson Veil
WEEKLY UPDATE!! 3/8/26
This week, I began importing some of the older maps from the Hunter Route into the Vampire Route, specifically areas from the Lingrave Clinic. They’re not quite ready to be shown just yet, as I want to give them a prope…
Announcement2 changesMapsGameplay - Crimson Veil
WEEKLY UPDATE!! 3/1/26
This week, I’ve been putting the final touches on a brand-new illustration to celebrate Crimson Veil’s 7th Anniversary. If you didn’t know, Version 1.0 first released back in March of 2019. I’ve been working on this pro…
Announcement2 changesGameplay - Crimson Veil
WEEKLY UPDATE!! 2/22/26
This week, I began putting together the brand-new town of Naishon. Nestled in the mountains just east of Fallholt—where the Tundra Trail once lay in the Hunter Route—Naishon is a settlement formed by immigrants from the…
Store3 changesGameplay - Crimson Veil
WEEKLY UPDATE!! 2/15/26
This week, I spent some time back in the game engine working on new character sprites and a few new maps—most notably Patty’s underground laboratory. This hidden lab is where she conducts her many experiments on various…
Announcement1 changeMaps - Crimson Veil
WEEKLY UPDATE!! 2/8/26
Hey, all! This week, I’ve mostly been focused on creating more artwork. I haven’t had as much time as I’d like to work directly on the game itself, and part of me feels like I might be falling behind schedule. But then…
Announcement1 changeGameplay - Crimson Veil
WEEKLY UPDATE!! 2/1/26
This week, it was a bit difficult to find consistent time to work on the game, as my mother had just been released from surgery and I needed to help take care of her. It wasn’t a major procedure and she’s doing well now…
Announcement2 changesGameplay

