Today, I sent an early build of Version 5.8 to my testers! Over the course of this week, I focused on ironing out as many issues as I could find on my own.
Full notes
Full Crimson Veil update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions1 change0 removals
Maps
Balance
fixedOver the course of this week, I focused on ironing out as many issues as I could find on my own. I played through the new content multiple times, cleaned up dialogue, adjusted events, fixed bugs, and polished various scenes. At this point, I've reached the stage where fresh eyes are needed, so now it's up to my testers to uncover anything I may have overlooked. I'm looking forward to hearing their feedback and seeing what improvements can be made before release.
changedWith the build now in testing, I'm going to take next week off and give my brain a chance to rest. Development has been my primary focus for quite a while now, and I think a short break will do me some good before I dive back into the final polishing phase. As a result, there will be no Weekly Update next week , unless there are any unforeseen developments that I need to share with you all.
Crimson Veil changes
fixedOver the course of this week, I focused on ironing out as many issues as I could find on my own. I played through the new content multiple times, cleaned up dialogue, adjusted events, fixed bugs, and polished various scenes. At this point, I've reached the stage where fresh eyes are needed, so now it's up to my testers to uncover anything I may have overlooked. I'm looking forward to hearing their feedback and seeing what improvements can be made before release.
changedWith the build now in testing, I'm going to take next week off and give my brain a chance to rest. Development has been my primary focus for quite a while now, and I think a short break will do me some good before I dive back into the final polishing phase. As a result, there will be no Weekly Update next week , unless there are any unforeseen developments that I need to share with you all.
Today, I sent an early build of Version 5.8 to my testers!
Over the course of this week, I focused on ironing out as many issues as I could find on my own. I played through the new content multiple times, cleaned up dialogue, adjusted events, fixed bugs, and polished various scenes. At this point, I've reached the stage where fresh eyes are needed, so now it's up to my testers to uncover anything I may have overlooked. I'm looking forward to hearing their feedback and seeing what improvements can be made before release.
Assuming everything goes according to plan, I intend to release Version 5.8 to all Patrons on Sunday, June 21st, with the public release following on July 5th.
With the build now in testing, I'm going to take next week off and give my brain a chance to rest. Development has been my primary focus for quite a while now, and I think a short break will do me some good before I dive back into the final polishing phase. As a result, there will beno Weekly Update next week, unless there are any unforeseen developments that I need to share with you all.
Thank you all for your patience and support throughout development. I hope you're looking forward to the latest release of Crimson Veil as much as I am.