Full notes
Full Crimson Veil update
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What changed
- Maps
- Events
- Gameplay
Crimson Veil changes
This week, I finished writing the remainder of the script for the final contract in the Vampire Route. This one took a bit longer than usual, as I wanted to make sure I included all the important details without overloading the scenes or making anything feel forced. I went back and forth on a few sections, but I’ve finally landed on a version of the script that I’m happy with.
With that done, I’ve started importing the script into the game and building out the scenes within the new maps I created:
Once everything is in place, I’ll need to make a few adjustments based on player choices—specifically whether Mila has previously met Muddy, and whether the player chose to give her the warm blanket earlier in the game. Players who took the time to complete that optional interaction will receive a small reward here, which I think is a nice bit of continuity.
On the enemy side, I also finished writing the ending scenes for the lamias —both when they defeat Mila and when Mila defeats them. In this update, Mila will be able to turn lamias into either vampires or ghouls, which meant I needed to create a new variation: the Ghoul Lamia. Take a look.
I also had to create new sprites for both the Ghoul Lamia and a Lamia version of Mila.
Lastly, the illustration for the scene where Mila is defeated and bitten by a lamia has been completed. Here’s a preview:
The full version is available now for Tier 2+ patrons on the official Crimson Veil Discord:
It will also be posted on Patreon later this week:
https://www.patreon.com/MKRUdesign
That’s all I have for this week. Until next time, everyone!
Source
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