HomeGamesUpdatesPricingMethodology
Steam News30 March 20263mo ago

WEEKLY UPDATE!! 3/29/26

This past week was spring break for my day job, which meant I had some extra free time to really dig into development. I dedicated that time almost entirely to finishing up the illustrations for this update.

Full notes

Full Crimson Veil update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Gameplay
  • Balance
changedThis past week was spring break for my day job, which meant I had some extra free time to really dig into development. I dedicated that time almost entirely to finishing up the illustrations for this update. As I mentioned previously, all of the sketches were already complete, so my focus has been on coloring, correcting details, and creating alternate versions for key sequences. I’m happy to say I made some solid progress this week. Those of you in the higher tiers may have seen a few of the WIPs I’ve been sharing over on the Crimson Veil Discord:
changedThat said, unlike my last trip, I do plan to continue working on Crimson Veil during my downtime while abroad. I don’t want production to come to a full stop because of this, though there may still be some delays as I balance travel and development. I’ll share more details as the trip gets closer, but I’m both excited and a bit nervous about it.

Crimson Veil changes

changedThis past week was spring break for my day job, which meant I had some extra free time to really dig into development. I dedicated that time almost entirely to finishing up the illustrations for this update. As I mentioned previously, all of the sketches were already complete, so my focus has been on coloring, correcting details, and creating alternate versions for key sequences. I’m happy to say I made some solid progress this week. Those of you in the higher tiers may have seen a few of the WIPs I’ve been sharing over on the Crimson Veil Discord:
changedThat said, unlike my last trip, I do plan to continue working on Crimson Veil during my downtime while abroad. I don’t want production to come to a full stop because of this, though there may still be some delays as I balance travel and development. I’ll share more details as the trip gets closer, but I’m both excited and a bit nervous about it.

This past week was spring break for my day job, which meant I had some extra free time to really dig into development. I dedicated that time almost entirely to finishing up the illustrations for this update. As I mentioned previously, all of the sketches were already complete, so my focus has been on coloring, correcting details, and creating alternate versions for key sequences. I’m happy to say I made some solid progress this week. Those of you in the higher tiers may have seen a few of the WIPs I’ve been sharing over on the Crimson Veil Discord:

discord.gg/Mqz6WGn95j

For this week’s preview, I have a teaser of the completed Kitsune ending for Mila.

The full version is already available on the Discord for all Tier 2+ patrons, and it will also be posted on Patreon later this week.

https://www.patreon.com/MKRUdesign

Lastly, I have some unexpected news that may affect development somewhat. I’ve been given the opportunity to travel to Spain and Italy with some relatives! I wasn’t expecting to be using my passport again so soon after my Japan trip in October, but when an opportunity like this comes, it’s hard to pass up. I’ll be away from April 11th to the 25th.

That said, unlike my last trip, I do plan to continue working on Crimson Veil during my downtime while abroad. I don’t want production to come to a full stop because of this, though there may still be some delays as I balance travel and development. I’ll share more details as the trip gets closer, but I’m both excited and a bit nervous about it.

Thank you all for your patience and continued support.

That’s all for this week—until next time!

Source

Steam News / 30 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.