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Steam News13 July 202511mo ago

Patch Notes 0.512

Hey everyone — here’s what we’ve updated in our second patch: Improved clarity for collectible UI elements Improved clarity for ability UI elements Enabled Cloud Save Rearranged pickup power key bindings — Q and E icons

Full notes

Full Coreless update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone — here’s what we’ve updated in our second patch:

What changed

1 fix2 additions6 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
changedHey everyone — here’s what we’ve updated in our second patch:
changedImproved clarity for collectible UI elements
changedImproved clarity for ability UI elements
addedEnabled Cloud Save
fixedFixed a bug where the Addon menu in the Talent Tree could interfere with in-session UI
changedImproved clarity for task completion and talent point notifications
  1. Improved clarity for collectible UI elements

  2. Improved clarity for ability UI elements

  3. Enabled Cloud Save

  4. Rearranged pickup power key bindings — Q and E icons now display in the correct keyboard order

  5. Fixed a bug where the Addon menu in the Talent Tree could interfere with in-session UI

  6. Improved clarity for task completion and talent point notifications

  7. Added more consumable icons

  8. Various other bug fixes and polish

We’re also working on improving UI clarity, session flow, and pacing — giving players better visual cues and context to understand what to do next, and what risks or rewards each encounter brings. The goal is to make runs feel more informed, without losing the sense of exploration.

We’re also testing changes to enemy spawns and how Objectives trigger — leaning toward manual activation instead of auto-triggering. We'll see how that feels in the next update.

As always, feel free to share feedback — especially on pacing, balance, and how powers, skills, and characters are performing.

We’re all ears.

Source

Steam News / 13 July 2025

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