Full notes
Full Coreless update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone — here’s what we’ve updated in our second patch:
What changed
- Gameplay
- UI and audio
- Balance
Improved clarity for collectible UI elements
Improved clarity for ability UI elements
Enabled Cloud Save
Rearranged pickup power key bindings — Q and E icons now display in the correct keyboard order
Fixed a bug where the Addon menu in the Talent Tree could interfere with in-session UI
Improved clarity for task completion and talent point notifications
Added more consumable icons
Various other bug fixes and polish
We’re also working on improving UI clarity, session flow, and pacing — giving players better visual cues and context to understand what to do next, and what risks or rewards each encounter brings. The goal is to make runs feel more informed, without losing the sense of exploration.
We’re also testing changes to enemy spawns and how Objectives trigger — leaning toward manual activation instead of auto-triggering. We'll see how that feels in the next update.
As always, feel free to share feedback — especially on pacing, balance, and how powers, skills, and characters are performing.
We’re all ears.
Source
Changelog.gg summarizes and formats this update. How we read updates.
