Full notes
Full Coreless update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- UI and audio
- Gameplay
- Events
- Fixes
The first version of controller support has been added. Please let us know if you run into any issues during gameplay.
Improvements
Improved controller and gamepad support across menus, prompts, settings, skill UI, popups, and related screens.
Removed Source Detection. The Source is now automatically revealed when Clearance is full.
Improved cleanup when changing levels or ending runs, reducing leftover pickups, doors, and event objects.
Added What’s Next links to the launch screen, including an in-game roadmap preview.
Skill cast animations now better match cast speed and Haste modifiers.
In-session Surge skill tooltips now show runtime Surge Cost, including Cost Efficiency adjustments.
Classic Player Reward eligibility now includes official-edition purchases made before the cutoff stated in the 0.6 announcement.
Bug Fixes
Fixed a dash/Sprint Burst input issue where normal dash could be consumed.
Fixed Disintegration Shards consuming shard ticks and triggering release side effects when there are no nearby targets.
Source
Changelog.gg summarizes and formats this update. How we read updates.
