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Steam News11 June 202615d ago

Coreless 0.6003 Research Balance Update

Balance Research Programs Research Program costs have been streamlined, making them much cheaper to get started with.

Full notes

Full Coreless update

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What changed

1 fix1 addition4 changes0 removals
  • Balance
  • Gameplay
changedBalance
changedCache Yield and Starting Funds are now significantly cheaper overall (total costs reduced by approximately 60% and 44%, respectively).
changedLoaded Powers and Auto Protocol now increase the damage of all Active Skills or Passive Skills, including your character's base kit, instead of only affecting Power Skills. Their stat names have been updated to Active Skill Damage and Passive Skill Damage.
changedGameplay
addedDamage feedback is now less intrusive. Screen flashes only trigger on significant hits. Chip damage and damage-over-time effects no longer trigger screen flashes, and the effect now has a short cooldown.
fixedFixed an issue where wave challenges such as Echo could fail to count kills correctly. Clearing the first enemies too quickly will no longer end the wave early or prevent remaining enemies from spawning. • Dark Shockwave now correctly benefits from Power Damage bonuses. • Fixed Powers not being rerollable.

Balance

Research Programs

Research Program costs have been streamlined, making them much cheaper to get started with.

  • Cache Yield and Starting Funds are now significantly cheaper overall (total costs reduced by approximately 60% and 44%, respectively).

  • Fracture Pressure, Ignition Control, Plague Seeding, and Conduit Relay now cost 18,000 Printed Circuits in total, down from 31,000-40,000.

Skills & Programs

  • Loaded Powers and Auto Protocol now increase the damage of all Active Skills or Passive Skills, including your character's base kit, instead of only affecting Power Skills. Their stat names have been updated to Active Skill Damage and Passive Skill Damage.

  • The Killing Streak mission required to unlock its Program now allows 150 seconds (up from 120) to reach a 250 Killing Streak.

Gameplay

  • Damage feedback is now less intrusive. Screen flashes only trigger on significant hits. Chip damage and damage-over-time effects no longer trigger screen flashes, and the effect now has a short cooldown.

  • Credit Vault now spawns closer to the player, moves more slowly, lasts longer, and grants 1 additional Process Token on completion.

Bug Fixes

  • Fixed an issue where wave challenges such as Echo could fail to count kills correctly. Clearing the first enemies too quickly will no longer end the wave early or prevent remaining enemies from spawning. • Dark Shockwave now correctly benefits from Power Damage bonuses. • Fixed Powers not being rerollable.

Source

Steam News / 11 June 2026

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