Full notes
Full Coreless update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Events
Thanks to everyone who’s picked up Coreless and taken the time to share your thoughts so far.
This is our first patch, addressing critical bugs and smoothing out some of the roughest edges. We're also working on improving how the game’s systems are introduced — you’ll see more of that in future updates.
If you’ve had a chance to try Coreless, feel free to share your impressions — what’s working, what’s confusing, or what you’d like to see improved. Even a short Steam review/thread helps us understand how the game’s design is landing, and where to focus next.
Patch Notes:
Left Mouse Button is now dedicated to Normal Strike only — you can hold the key to continuously perform normal strikes.
Right Mouse Button is now assigned to Overdrive Strike — hold to charge and release it.
Slightly reduced monster density during Surge Events.
- Shield mechanic updatedIf you take damage exceeding your shield value, the leftover damage will now be reduced by 30% instead of being fully blocked.
(This change aims to keep shield builds strategically rewarding while better balancing them with other defensive tools.)
Increased the chance to drop consumables when elites are not Terminated.
Improved Metal Gunner’s Weakpoint mechanic: now deals double damage and guarantees a critical strike.
Fixed an issue where effect sounds were not properly linked to audio controls.
Added Streamer Mode, which disables background music to help avoid false copyright flags in recorded content.
Added Inverted Y-axis option.
Source
Changelog.gg summarizes and formats this update. How we read updates.
