Full notes
Full Conquest of Elysium 5 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Balance
- Performance
- Events
Conquest of Elysium 5 changes
This update brings a new playable class to Elysium, the Guildmaster. By establishing different types of guilds in towns, he will get benefits depending on what type of guild it is. E.g. the shipwrights guild will enable the construction of better ships and the assassins guild will enable assassination contracts. Ships have been tweaked as the guildmaster is a ship using class and it is now much faster to travel by sea than on land. There is also some new stuff for the Demonologist, the Dryad Queen and the Kobold King as well as plenty of bug fixes and tweaks.
General
New playable class: Guildmaster
New type of items: Soul Contracts
Soul contract ritual for Demonologist
New terrain: Mausoleum
Traveling on a boat now only cost 1/2 AP per step for the sailors
New monster: Gryphon (old gryphon is now known as great gryphon)
Kobolds' main dragons might get spellcasting abilities
Better handling of overpopulation
Increased max size of battlefield
New independent groups
Kelp forests could be destroyed into a plains, fixed
New battle map for fights in an oasis
No ports in small lakes
Can now change spells for greedy commanders
Can no longer tunnel in combat on frozen water squares
Units will no longer go berserk from disease damage
Game could crash during world creation, fixed
Can now chop down spider thickets
Elemental event could carry over from one game to next, fixed
Arcane tempest no longer affects terrain or boats
Destroying pillar no longer consumes AP from underlings
Change commander by ctrl-right click now updates text too
Net & web can no longer affect immobile units
battle crash bug fixed
Ant hills can no longer be blessed
Crusade and Inquisition now takes veils into account
Maps and teleport scrolls are now less common
Use current dir as fallback if failing to create proper save dir
More type of special forests/jungles can now be chopped down
Independents with burned down forests could kill dryad queen during world creation
Lifeless units couldn't equip heart of life, fixed
Merchant could come ashore in bridges and fords, fixed
Juggernaut is now more aggressive
Dryad Queen can now get a Blood Bull from the Blood Orgy ritual
Size of default game window larger on high DPI screens
Fixed follow dead leader bug
Animate Tools can now be done on iron only locations too
Motte and Bailey didn't contain any lifeforce, fixed
Bone Imp got pierce resistance
Tip fixes
Typo and stat fixes
AI
AI better at using ships
Dwarf AI improvement
Modding
New ritual commands: turncastcount, castcount
New item command: nodrop
New monster/item command: voidship, farsightsea
Mods are now properly reenabled after returning to main menu
Fix for terraingroups together with magic items
Fix for terrain groups -40 and -41
Source
Changelog.gg summarizes and formats this update. How we read updates.
