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Steam News20 January 20242y ago

UPDATE #97

Fixed There were invisible walls near some buildings in Tokyo Some buildings on the Tokyo map levitated slightly above the ground Axel couldn't crawl on some buildings on the Tokyo map Sometimes cones could appear along

Full notes

Full Combots update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition24 changes2 removals
  • Fixes
  • Gameplay
  • Maps
  • UI and audio
  • Balance
  • Performance
fixedFixed
changedThere were invisible walls near some buildings in Tokyo
changedSome buildings on the Tokyo map levitated slightly above the ground
changedAxel couldn't crawl on some buildings on the Tokyo map
changedWhen using large FOV values on some maps, the map was not displayed correctly on the initial screen
fixedArtifacts with TAAU have been fixed and the setting is available again
Resolution scaling setting range50%150%Resolution scaling setting range increased, buff

Fixed

  • There were invisible walls near some buildings in Tokyo

  • Some buildings on the Tokyo map levitated slightly above the ground

  • Axel couldn't crawl on some buildings on the Tokyo map

  • Sometimes cones could appear along the entire length of the Elevated Train

  • When using large FOV values on some maps, the map was not displayed correctly on the initial screen

  • Using a rocket launcher it was possible to point targets for rockets through walls

  • Artifacts with TAAU have been fixed and the setting is available again

  • Sometimes the player was not shown the respawn menu after the next round

  • The laser speed buff also applied to the Cluster Launcher

General changes

  • Resolution scaling setting range changed from 50% to 150%

  • Removed blur in the background in the in-game menu (useful when setting up graphics)

  • The capture radius of control points has been significantly increased

  • Control points now emit light in the color of the captured team

  • Updated some in-game interface

  • Removed screen redness at low health levels

  • All information about the robot has been transferred to the weapon (for first person and VR)

Map generation changes

  • Huge buildings on city maps will appear more evenly across the map

  • Increased variety of lighting colors for buildings on the Tokyo map

  • Vegetation size is now randomized

  • Increased the number and size of stones on the Egypt map

  • Increased amount of vegetation on the Egypt map

TechSphere changes

  • EMP now destroys shields when hit, and the damage radius has also been increased

  • Increased damage and health of the turret, also slightly reduced rate of fire

  • The Electric Smoke and Smoke Screen options have been merged, and damage and operating time have also been increased.

Graphic changes

  • Improved overall lighting quality

  • Reflections now show real geometry around them rather than just glare

  • All building windows and banners now have reflections

  • Increased brightness in shadows on the Sunken City and Ice Moon maps

  • Increased overall brightness on the Tokyo map

Ray Tracing and RTX Global Illumination support

  • Significantly improved shadows that "soften" with distance from the light source

  • Improves reflections that are not limited by screen space

  • Improved shading between objects where they touch each other

  • Surrounding geometry directly affects lighting

NVIDIA DLSS 3 support

  • This technology significantly improves performance by upscaling images using AI

  • Useful when used with Ray Tracing, can also work without it

  • Your video card must also support this technology to use it.

Source

Steam News / 20 January 2024

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