Full notes
Full Combots update
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What changed
- Fixes
- Gameplay
- Maps
- UI and audio
- Balance
- Performance
Fixed
There were invisible walls near some buildings in Tokyo
Some buildings on the Tokyo map levitated slightly above the ground
Axel couldn't crawl on some buildings on the Tokyo map
Sometimes cones could appear along the entire length of the Elevated Train
When using large FOV values on some maps, the map was not displayed correctly on the initial screen
Using a rocket launcher it was possible to point targets for rockets through walls
Artifacts with TAAU have been fixed and the setting is available again
Sometimes the player was not shown the respawn menu after the next round
The laser speed buff also applied to the Cluster Launcher
General changes
Resolution scaling setting range changed from 50% to 150%
Removed blur in the background in the in-game menu (useful when setting up graphics)
The capture radius of control points has been significantly increased
Control points now emit light in the color of the captured team
Updated some in-game interface
Removed screen redness at low health levels
All information about the robot has been transferred to the weapon (for first person and VR)
Map generation changes
Huge buildings on city maps will appear more evenly across the map
Increased variety of lighting colors for buildings on the Tokyo map
Vegetation size is now randomized
Increased the number and size of stones on the Egypt map
Increased amount of vegetation on the Egypt map
TechSphere changes
EMP now destroys shields when hit, and the damage radius has also been increased
Increased damage and health of the turret, also slightly reduced rate of fire
The Electric Smoke and Smoke Screen options have been merged, and damage and operating time have also been increased.
Graphic changes
Improved overall lighting quality
Reflections now show real geometry around them rather than just glare
All building windows and banners now have reflections
Increased brightness in shadows on the Sunken City and Ice Moon maps
Increased overall brightness on the Tokyo map
Ray Tracing and RTX Global Illumination support
Significantly improved shadows that "soften" with distance from the light source
Improves reflections that are not limited by screen space
Improved shading between objects where they touch each other
Surrounding geometry directly affects lighting
NVIDIA DLSS 3 support
This technology significantly improves performance by upscaling images using AI
Useful when used with Ray Tracing, can also work without it
Your video card must also support this technology to use it.
Source
Changelog.gg summarizes and formats this update. How we read updates.
