Full notes
Full Combots update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Maps
- UI and audio
- Balance
- Events
- Gameplay
Fixed
Banners on the Tokyo map were of low quality at the start of the game
When playing in VR as Walker, if you lean back, a flying plane was visible
Fixed some localization errors
Numbers displaying improved weapon parameters overlapped other interface elements
When starting in VR, the player was initially looking in the wrong direction
Sometimes VR players could spin very much on the screen of other players using Axel and Walker
Sometimes the Overcharged Heal Beam would not stick to anyone and would not display damage or healing notifications
When playing in VR it was impossible to see the received reward from TechBoxes
Changed
Now by default all robots have armor, but without additional bonuses
Changed the way of interaction in the loadout menu
Reduced the amount of vegetation on city maps
Increased the number of floating cars in Sunken city
Increased the number of "huge" buildings on city maps
Optimized some buildings and added one new one on the Tokyo map
Added
Sound notification about low robot health
Generation Complexity setting, which is responsible for the number of objects when generating maps; low values will be useful for weak cpus
Release of mobile version for Android and Oculus Quest Currently available only on itch.io and for free
Source
Changelog.gg summarizes and formats this update. How we read updates.
