Full notes
Full Combots update
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What changed
- Balance
- Performance
- Maps
- Gameplay
🆕 New PvE Mode — Survival • The first PvE mode based on a wave system • Survive 8 waves of robots — each wave is stronger than the last • The more waves you survive, the higher your chance of getting a cosmetic TechBox • No AI teammates — only real players • The number of bosses scales with the number of players • Players can revive allies after they're taken down
🎨 Texture Overhaul • All textures have been updated • All types of lighting textures are now active — object surfaces appear more volumetric • Improved texture quality with no performance loss
💥 New Visual Effects • Added slow snowfall to the Ice Moon map • Weapon overheating now visually appears on the weapon itself • Robot destruction now features a powerful explosion
🔫 Weapon Balancing Laser: • Increased projectile speed
Rocket Launcher: • Increased fire rate • Reduced damage
Plasma: • Increased damage • Reduced fire rate
⚙️ Gameplay Changes • IR Flares can now explode any projectiles passing through them in mid-air • New accessibility setting: high-contrast text mode • Increased match start countdown (players didn’t have time to load) • Increased loadout selection time in round-based modes • Increased projectile size for most weapons — easier to see and hit • Electro-smoke now damages teammates • Electro-smoke overall damage reduced • Players joining round-based modes won't spawn mid-round anymore • Danger zone now deals more damage but moves slower • Small chance to get a TechBox at the end of any match — higher chance for the winning team • More aerial path variation for Drone AI • Default max player count is once again 8 • Flashlight removed • AI sight significantly improved — they no longer lose targets easily when turning • AI pathfinding improved on urban maps — fewer chances of getting stuck, especially near big buildings • TechSphere Mine now triggers by radius, not side lasers • Increased TechSphere Mine damage • Robots with low HP now ignite and lose health over time unless healed
🐞 Fixes • Fixed random crashes when loading levels on Android • Fixed FPS drops on the Egypt map when Holiday/Halloween props were present • Some physics objects could pass through cars, rocks, and icebergs • Game mode could still repeat twice with random mode selection • Matchmaking considered ranked MMR even in unranked matches • Overheated weapons on client side could fail to fire after cooling • Drone AI couldn’t descend low enough to use flamethrower • Turret owner name and health didn’t display correctly for some clients • Rare desync of AI positions between clients • Deployed TechSpheres sometimes didn’t take damage • Mine explosion could fail to deal damage • Weapon overheating didn’t work properly in VR
Source
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