Full notes
Full Combots update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
- Maps
Fixed
Sometimes the progress of capturing points was displayed incorrectly
General changes
Increased the number of maximum points for victory for modes with control points
Slightly reduced the capture radius of control points
Ranked Mode Changes
Game mode is available again if there are enough players online
Fixed bugs with missing weapons and game modes in the voting menu
Updated user interface
Reduced number of players required to start the game
Bots have been completely removed, even when the player disconnects
Round-based game modes have been temporarily removed from the voting list
Changing map generation
Default maps are now medium size for PC and small for Android version
Removed the Generation Difficulty setting (now it is determined automatically by the map size)
There are now more buildings on city maps and they will appear closer together
Increased the number and size of icebergs on the Ice Moon map
Increased the overall size of the Egypt and Ice Moon maps
Changing lighting
Completely redesigned lighting on all maps
New volumetric fog with physically accurate behavior
Improved weapon shadows when playing in first person
Improved overall shadow quality for Non-RTX version
Source
Changelog.gg summarizes and formats this update. How we read updates.
