Full notes
Full Combots update
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What changed
- Fixes
- Maps
- Gameplay
- Balance
- UI and audio
- Server
Fixed
Fixed an issue where the Gear would slow down in the air
Axel had trouble clinging to a huge cross-shaped building on the Tokyo map
Sometimes the energy was split if you used 2 grenade launchers
The game menu broke when the player accepted the invitation without starting the game
If you forcibly close the game (like alt+f4), a temporary penalty could be applied
Changed
Removed camera tilts when turning and moving robots
Now AI near will fire from the hip when it finds an enemy, rather than aiming and slowing itself down
Increased air control for all robots
Remaining damage that was not absorbed by armor now takes away health
Increased FOV adjustment range
Improved quality of visual effects
Balance change
Health is again different for all robots
Slightly increased the speed of all robots
Full rebalance of all weapons
Reduced the speed of projectiles for the Rocket Launcher, Railgun and Laser
Increased flamethrower range
Shooting rework
Shooting is now done directly from the camera when playing in first person
This allows you to have complete control over the projectile, especially if you are shooting ahead at the enemy
First person weapon placement has also been changed to better suit the new shooting mechanics
The new weapon placement is also useful when using large FOV values, since the weapon now does not block visibility to the sides
The healing beam also deals damage only in the center of the screen, “sticking” to surfaces has been removed
The robot and weapon states have been returned to the screen interface when playing in first person
Weapon overclocking
Overclocking has replaced weapon upgrades
With overclocking you can change any weapon characteristics
Overcharges have also been disabled and are awaiting immediate processing
For all current upgrades, you will receive botcoins back to your game balance
Energy system rework
Weapons now use overheat mechanics instead of energy consumption
This means that now if a weapon is allowed to completely overheat, it will not be possible to use it until it cools down completely
Lobby system rework
A new method for connecting friends to games minimizes the possibility of disconnection
The time required to start the game has been reduced, as the connection speed has also been accelerated
Source
Changelog.gg summarizes and formats this update. How we read updates.
