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Steam News2 June 20242y ago

UPDATE #99

Fixed Fixed an issue where the Gear would slow down in the air Axel had trouble clinging to a huge cross-shaped building on the Tokyo map Sometimes the energy was split if you used 2 grenade launchers The game menu brok

Full notes

Full Combots update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions20 changes3 removals
  • Fixes
  • Maps
  • Gameplay
  • Balance
  • UI and audio
  • Server
fixedFixed
fixedFixed an issue where the Gear would slow down in the air
changedAxel had trouble clinging to a huge cross-shaped building on the Tokyo map
changedChanged
removedRemoved camera tilts when turning and moving robots
changedIncreased air control for all robots

Fixed

  • Fixed an issue where the Gear would slow down in the air

  • Axel had trouble clinging to a huge cross-shaped building on the Tokyo map

  • Sometimes the energy was split if you used 2 grenade launchers

  • The game menu broke when the player accepted the invitation without starting the game

  • If you forcibly close the game (like alt+f4), a temporary penalty could be applied

Changed

  • Removed camera tilts when turning and moving robots

  • Now AI near will fire from the hip when it finds an enemy, rather than aiming and slowing itself down

  • Increased air control for all robots

  • Remaining damage that was not absorbed by armor now takes away health

  • Increased FOV adjustment range

  • Improved quality of visual effects

Balance change

  • Health is again different for all robots

  • Slightly increased the speed of all robots

  • Full rebalance of all weapons

  • Reduced the speed of projectiles for the Rocket Launcher, Railgun and Laser

  • Increased flamethrower range

Shooting rework

  • Shooting is now done directly from the camera when playing in first person

  • This allows you to have complete control over the projectile, especially if you are shooting ahead at the enemy

  • First person weapon placement has also been changed to better suit the new shooting mechanics

  • The new weapon placement is also useful when using large FOV values, since the weapon now does not block visibility to the sides

  • The healing beam also deals damage only in the center of the screen, “sticking” to surfaces has been removed

  • The robot and weapon states have been returned to the screen interface when playing in first person

Weapon overclocking

  • Overclocking has replaced weapon upgrades

  • With overclocking you can change any weapon characteristics

  • Overcharges have also been disabled and are awaiting immediate processing

  • For all current upgrades, you will receive botcoins back to your game balance

Energy system rework

  • Weapons now use overheat mechanics instead of energy consumption

  • This means that now if a weapon is allowed to completely overheat, it will not be possible to use it until it cools down completely

Lobby system rework

  • A new method for connecting friends to games minimizes the possibility of disconnection

  • The time required to start the game has been reduced, as the connection speed has also been accelerated

Source

Steam News / 2 June 2024

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