Full notes
Full Combots update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Fixes
Combots changes
Fixes
Axel AI didn't jump on some buildings in Megapolis and got stuck in them
Drone AI could not fly over some buildings in Megapolis
If the player was near the border of the map, then his teammate could appear behind the map
On "round" maps in Deathmatch mode, you could appear behind the map
On the Egypt map, basically everything was generated in the center
Robots could not be upgraded / reset
Changes
Reduced health of robots
The flame effect has been more optimized (also fixed strong glitter for PCs with integrated graphics)
Increased the speed of capturing points
AI auto balance
It is now based on aim error rather than damage dealt
Custom game settings still affect AI damage
New Megapolis
Map is now underwater
Movement, gravity and projectile speed reduced
All objects on the map have floating properties
Source
Changelog.gg summarizes and formats this update. How we read updates.
