Full notes
Full Combots update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Balance
Fixes
The daily task was not displayed correctly when you need to use Walker
Bubbles from the flamethrower remained after the death of the robot on the map of Megapolis
Sometimes the Invader Laser was displayed incorrectly in the main menu
For some, the game crashed immediately upon launch (usually laptops)
AI Axel was stuck in some parts of the Tokyo and Ice Moon maps
General changes
Removed the underwater distortion effect for the Megapolis map
Removed grenade options for the Grenade Launcher (Cluster option is now used when overcharging the Grenade Launcher)
Removed animated elements in the UI from the left and right sides
Increased damage radius for all explosive weapons
Energy changes
The energy reserve is now the same for all bots
Increased energy recovery rate
When using the camera in 1st person, the energy of weapons will be displayed directly on them
Armor Changes
Health, Energy and Damage bonus is now dynamic
The lower the health of your robot, the greater the bonus
Increased transition speed for Invisible Armor
Game Mode Changes
Reduced the number of points to win in game modes
Match time will always be no more than 5 minutes, no extra time
Control points mode is now back to what it was before, that is, you can capture any points
Increased the death penalty for the team in Control points mode
Railgun Changes
Now also has energy and can fire without aiming without losing accuracy
Removed sniper scope when aiming
Added a static dot to the scope and it will always be displayed
Increased base damage
A shot can only be charged by overcharging
Overcharge
Added overcharge ability to each weapon
Overcharge occurs while aiming and fires when aiming stops
The longer you charge it, the more damage and faster it will be, but also consumes more power
The weapon cannot withstand 100% overload and fires on its own
In addition to everything, overcharge also adds explosive, bouncy or sticky properties to weapon projectiles
Source
Changelog.gg summarizes and formats this update. How we read updates.
