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Steam News1 January 20233y ago

UPDATE #91

Fixes The daily task was not displayed correctly when you need to use Walker Bubbles from the flamethrower remained after the death of the robot on the map of Megapolis Sometimes the Invader Laser was displayed incorrec

Full notes

Full Combots update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions14 changes4 removals
  • Maps
  • Gameplay
  • UI and audio
  • Balance
changedBubbles from the flamethrower remained after the death of the robot on the map of Megapolis
changedAI Axel was stuck in some parts of the Tokyo and Ice Moon maps
removedRemoved the underwater distortion effect for the Megapolis map
removedRemoved grenade options for the Grenade Launcher (Cluster option is now used when overcharging the Grenade Launcher)
removedRemoved animated elements in the UI from the left and right sides
changedIncreased damage radius for all explosive weapons

Fixes

  • The daily task was not displayed correctly when you need to use Walker

  • Bubbles from the flamethrower remained after the death of the robot on the map of Megapolis

  • Sometimes the Invader Laser was displayed incorrectly in the main menu

  • For some, the game crashed immediately upon launch (usually laptops)

  • AI Axel was stuck in some parts of the Tokyo and Ice Moon maps

General changes

  • Removed the underwater distortion effect for the Megapolis map

  • Removed grenade options for the Grenade Launcher (Cluster option is now used when overcharging the Grenade Launcher)

  • Removed animated elements in the UI from the left and right sides

  • Increased damage radius for all explosive weapons

Energy changes

  • The energy reserve is now the same for all bots

  • Increased energy recovery rate

  • When using the camera in 1st person, the energy of weapons will be displayed directly on them

Armor Changes

  • Health, Energy and Damage bonus is now dynamic

  • The lower the health of your robot, the greater the bonus

  • Increased transition speed for Invisible Armor

Game Mode Changes

  • Reduced the number of points to win in game modes

  • Match time will always be no more than 5 minutes, no extra time

  • Control points mode is now back to what it was before, that is, you can capture any points

  • Increased the death penalty for the team in Control points mode

Railgun Changes

  • Now also has energy and can fire without aiming without losing accuracy

  • Removed sniper scope when aiming

  • Added a static dot to the scope and it will always be displayed

  • Increased base damage

  • A shot can only be charged by overcharging

Overcharge

  • Added overcharge ability to each weapon

  • Overcharge occurs while aiming and fires when aiming stops

  • The longer you charge it, the more damage and faster it will be, but also consumes more power

  • The weapon cannot withstand 100% overload and fires on its own

  • In addition to everything, overcharge also adds explosive, bouncy or sticky properties to weapon projectiles

Source

Steam News / 1 January 2023

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