Full notes
Full Combots update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Combots changes
Fixes
The spray was still not displayed on some buildings in Megapolis
Some buildings in Megapolis had invisible walls above them
Axel could not climb some buildings in Megapolis
When using the camera from 3rd person, the camera passed through many buildings in the Megapolis
A quick click on the Custom Game button created multiple windows
Sometimes cars could push robots a lot when interacting (mostly Trak)
Changes
Reduced the amount of health, speed and time to regeneration
In Elimination mode, health regeneration reappears
Changed the way values are rendered above the robot (health, name, etc.) from 3D to 2D, which gives perfect visibility at any distance
Missiles will now target invisible targets as well
Teleport has been removed
Updated gamepad controls
When AIs take double damage this will be displayed on their health bar
Module rework
Now robots have armor (100 units), which have a faster recovery time than health
Each armor has additional bonuses for robots that are applied when the armor is empty
Bonuses are similar to what the modules had
Source
Changelog.gg summarizes and formats this update. How we read updates.
