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Steam News19 June 20251y ago

v0.4.4 - Steam Achievements and new textures

Major Nerfs I have nerf a lot of things, because when the characters are level 1 in their passives, I feel like the game is perfect. But at level 5, this is way too op.

In this update3

Full notes

Full Colorless Odyssey update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix11 additions17 changes2 removals
  • Store
  • Gameplay
  • UI and audio
  • Balance
  • Events
  • Performance
changedNew enemies skinAll enemies, allies and dummies have an animated sprite now ! And thanks to Plazukie and Lioad, the game artist working on the game, it's beautiful :heart:
changedNew enemies skinIdle and attack animations
changedNew enemies skinHit animations for dummies
addedNew enemies skinA lot of new textures for everything
addedSteamI've added 57 achievements for the demo and the support for cloud saves.
addedAdded3 new boss relics
Balance all passives (level25Balance all passives (level increased, buff

Colorless Odyssey changes

changedAll enemies, allies and dummies have an animated sprite now ! And thanks to Plazukie and Lioad, the game artist working on the game, it's beautiful :heart:
changedIdle and attack animations
changedHit animations for dummies
addedA lot of new textures for everything
addedI've added 57 achievements for the demo and the support for cloud saves.

Major

Nerfs

I have nerf a lot of things, because when the characters are level 1 in their passives, I feel like the game is perfect. But at level 5, this is way too op. Also, near the end of a game, you are op, that's the goal, but you're too much op. So I'm trying to reduce a bit this. I hope the game will not become too frustrating.

New enemies skin

All enemies, allies and dummies have an animated sprite now ! And thanks to Plazukie and Lioad, the game artist working on the game, it's beautiful :heart:

  • Idle and attack animations

  • Hit animations for dummies

  • A lot of new textures for everything

Steam

I've added 57 achievements for the demo and the support for cloud saves.

Added

  • 3 new boss relics

  • 1 new colorless relic

  • 1 new epic weapon

  • Added red arrows to spot enemies out of screen

  • Added `Unstuck` button in case you're blocked

  • Added info button on Him class to explain how it works

  • Added a new settings that limit max speed of the player to 15m/s (a room is less than 15m large) equivalent to +200% speed, by default enabled

  • Added Blindness room modifier, increase rewards by 1 and reduce a lot the global light

  • Zeus Thunder weapon has been revamp, now it just spawn thunder around the mouse, it works with level 3 yellow and green effects

Quality of life

  • Display rarity level on relics and weapons

  • Make a water shader for the one in the hub

  • Make a tree leaves shader for the ones in the hub and tutorial

Improvements

  • Add shadow to trees and improve them a bit

  • Improve a bit the color aura

  • Clarify attack speed minimum gain from Electrified boss relic

  • Improve the rarity level of weapons sold by weapon merchant but increase their price

  • When a boss die, all enemies are slain at the same time

  • Use the mouse direction for the passive Waver of the Samuraï instead of the shoot direction

  • Change save selection visual to display color shards, weapons discovered and play time

  • Freeze DPS when there are no more more damage done (like in Terraria)

  • Improve visually the trails of projectiles and some can have custom colors now

  • Changed completly effect of Odin Helmet relic to shoot a spark when hitting with a thunder aoe

  • Changed the effect of weapon upgraders to improve better the weapon with the same rarity as the upgrader

Balancing

  • Balance all passives (level 2 to 5) and reduce the cost of the upgrades, most of the time, boost the first level and nerf the later ones

  • Balance all relics, buff for some the level 1 and nerf a bit the 2 and 3

  • Balance all weapons, mostly reduced their damage/buffs

  • Nerf yellow altar tier 3 that launch thunder towards 1-3 enemies -> just 1 enemy now

  • Nerf attack speed stats gained with the rune and altar tier 1

  • Refactor Holy Aura

  • Remove Magic Thief relic from boss rarity and move it to rare instead, decreasing his base effects

  • Remove Dopamine relic from boss rarity and move it to epic instead

  • When picking up Holy Mantle, Firestorm and Free Reroll relics, gains the effect/collectible instantly

  • The sacrificial altar now ignore invulnerable effect from the player, but block effect and dodge can still be used to prevent damage

  • Reduce difficulty of Thunder Incarnation boss

Fixs

  • Major: bonus gold were not given to the player and the gold gain used was wrong

  • Major: weapons with more than 3 same colors in it didn't receive the level 3 effect of it

  • Falling projectiles with bounce were bouncing infinitely

  • A lot of fixs with the tutorial

  • Thunder Spirit enemy pattern fix

  • Show altar upgrade arrow only if you have enough shards to buy an upgrade

  • Fixed a priority bug where block effect trigger before the immunity to thunder of the thundering heart

Source

Steam News / 19 June 2025

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