In this update3
Full notes
Full Colorless Odyssey update
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What changed
- Store
- Gameplay
- UI and audio
- Balance
- Events
- Performance
Colorless Odyssey changes
Major
Nerfs
I have nerf a lot of things, because when the characters are level 1 in their passives, I feel like the game is perfect. But at level 5, this is way too op. Also, near the end of a game, you are op, that's the goal, but you're too much op. So I'm trying to reduce a bit this. I hope the game will not become too frustrating.
New enemies skin
All enemies, allies and dummies have an animated sprite now ! And thanks to Plazukie and Lioad, the game artist working on the game, it's beautiful :heart:
Idle and attack animations
Hit animations for dummies
A lot of new textures for everything
Steam
I've added 57 achievements for the demo and the support for cloud saves.
Added
3 new boss relics
1 new colorless relic
1 new epic weapon
Added red arrows to spot enemies out of screen
Added `Unstuck` button in case you're blocked
Added info button on Him class to explain how it works
Added a new settings that limit max speed of the player to 15m/s (a room is less than 15m large) equivalent to +200% speed, by default enabled
Added Blindness room modifier, increase rewards by 1 and reduce a lot the global light
Zeus Thunder weapon has been revamp, now it just spawn thunder around the mouse, it works with level 3 yellow and green effects
Quality of life
Display rarity level on relics and weapons
Make a water shader for the one in the hub
Make a tree leaves shader for the ones in the hub and tutorial
Improvements
Add shadow to trees and improve them a bit
Improve a bit the color aura
Clarify attack speed minimum gain from Electrified boss relic
Improve the rarity level of weapons sold by weapon merchant but increase their price
When a boss die, all enemies are slain at the same time
Use the mouse direction for the passive Waver of the Samuraï instead of the shoot direction
Change save selection visual to display color shards, weapons discovered and play time
Freeze DPS when there are no more more damage done (like in Terraria)
Improve visually the trails of projectiles and some can have custom colors now
Changed completly effect of Odin Helmet relic to shoot a spark when hitting with a thunder aoe
Changed the effect of weapon upgraders to improve better the weapon with the same rarity as the upgrader
Balancing
Balance all passives (level 2 to 5) and reduce the cost of the upgrades, most of the time, boost the first level and nerf the later ones
Balance all relics, buff for some the level 1 and nerf a bit the 2 and 3
Balance all weapons, mostly reduced their damage/buffs
Nerf yellow altar tier 3 that launch thunder towards 1-3 enemies -> just 1 enemy now
Nerf attack speed stats gained with the rune and altar tier 1
Refactor Holy Aura
Remove Magic Thief relic from boss rarity and move it to rare instead, decreasing his base effects
Remove Dopamine relic from boss rarity and move it to epic instead
When picking up Holy Mantle, Firestorm and Free Reroll relics, gains the effect/collectible instantly
The sacrificial altar now ignore invulnerable effect from the player, but block effect and dodge can still be used to prevent damage
Reduce difficulty of Thunder Incarnation boss
Fixs
Major: bonus gold were not given to the player and the gold gain used was wrong
Major: weapons with more than 3 same colors in it didn't receive the level 3 effect of it
Falling projectiles with bounce were bouncing infinitely
A lot of fixs with the tutorial
Thunder Spirit enemy pattern fix
Show altar upgrade arrow only if you have enough shards to buy an upgrade
Fixed a priority bug where block effect trigger before the immunity to thunder of the thundering heart
Source
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