Full notes
Full Colorless Odyssey update
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What changed
- Gameplay
- Balance
- Events
- Store
- Performance
Colorless Odyssey changes
I've finished my bachelor so I'm full time on the game and 2 artists too, so next update will take more time to choose a DA and refactor a lot the project to be able to develop it faster !
Added
2 new room musics
Display in save selection the total relics level discovered
Improvements
Change weapon chance per fortress, now scale with sub level too
Improve how fairies from Elf Bow weapon move and distance from player
Improve and fix trajectory of Shadow Scythe weapon
Soul Reaper class gain his start soul sword instantly when he have 0 soul swords, removing the soul given by his ability
Now Echo relic trigger an echo at the end of a projectile/ray
Improve various credits-like messages
Balancing
Reduce knockback from magic aoe from Dragon Scepter weapon
Increase Cross Bow weapon damage from 80-130 to 120-175 and +5% critical chance
Increase Elf Bow weapon attack per seconds from 1.3 to 1.8
Increase Dagger weapon damage from 10-20 to 20-30
Increase Bouncing Ball weapon damage from 40-50 to 55-70
Increase Magic Bow weapon damage from 10-20 to 20-30
Increase Prismatic Light Tome weapon damage from 50-70 to 85-115 and projectile life time from 1s to 1.5s
Increase Shuriken weapon damage from 5-15 to 15-25, reduce speed from 22 to 18, add a 10% chance to inflict bleed and reduce attack per seconds from 5 to 2.5
Increase Soul Exploiter weapon damage from 60-90 to 90-125
Increase Spiky Staff weapon damage from 75-90 to 85-100
Increase Star Gun weapon damage from 20-30 to 45-65 and reduce attack per seconds from 4 to 2.5
Increase Sword weapon attack per seconds from 2.25 to 2.5
Increase Volcano Staff weapon damage from 80-100 to 100-130
Increase Shadow Scythe weapon damage from 50-65 to 70-90
Randomize the range of **Compression**, **Splitter** and **Unstable Projectile** relics from 30% to 15-30%
Increase Echo relic damage from 20% to 30/40/55%, added 0/5/15 flat damage to it, add a trigger by meter travelled so it goes from every 0.4/0.3/0.15s to 0.4/0.4/0.3s or 5/5/4m travelled
Decrease Aerodynamics relic bonus damage related to projectile speed from 100/115/140% to 65/85/120%, but include flat projectile speed in it now
Fix and increase base level of weapons found from 3 to 7 per fortress done and a supp 5 multiplied by the reward factor
Change **Lightning Rod** relic to be trigger by thunder that hit anything in a 5m radius around the player and make **Thunder Charge** effect use 1 stack to trigger the **Spark**
Reduce difficulty of some moves of the final boss
Increase Shell Scepter weapon attack per seconds from 2 to 2.3
Increase Zeus Thunder weapon damage from 25-40 to 35-55, attack per seconds from 1 to 1.7 and change stats increase type by level from thunder refire chance to projectile number
Fixs
Time achievement was trigger by finishing the same minute while it should be under that minute
Weapons with animations were using current animation image instead of original one
Sometimes when the player select the Soul Reaper class, his souls swords didn't appeared
When the player press escape key rapidly 2 times, it left a dark background
The player was able to still reroll items in shops even with no items
In really rare case, the player weapon was taking a strange scale (since it's rare, maybe this isn't fixed but normally yes)
Changing him relics was making the game crash because of a loop
Weapons count and time played displayed in save selection were using wrong datas
The game had the wrong version number
Source
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