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Steam News21 April 20262mo ago

v0.6.1 - Relics, quality of life and improvements

It was supposed to be a quick bug-fix update, but some refactoring got thrown in, and some of those took quite a while. So this is still a small update with quite a few improvements, the next one will be much bigger!

Full notes

Full Colorless Odyssey update

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What changed

0 fixes6 additions5 changes0 removals
  • Gameplay
  • Balance
changedIt was supposed to be a quick bug-fix update, but some refactoring got thrown in, and some of those took quite a while. So this is still a small update with quite a few improvements, the next one will be much bigger!
addedAddedAdded 9 colorless relics about solar system
addedAddedAdded 3 colorless relics
addedAddedAdded 2 yellow boss relics
changedImprovementsRefactor how damage are displayed to concentrate same damage type into one place for better visibility
addedImprovementsProjectiles that orbit around something will not teleport when a new one is spawn, now it converge at the correct angle progressively

Colorless Odyssey changes

changedIt was supposed to be a quick bug-fix update, but some refactoring got thrown in, and some of those took quite a while. So this is still a small update with quite a few improvements, the next one will be much bigger!
addedAdded 9 colorless relics about solar system
addedAdded 3 colorless relics
addedAdded 2 yellow boss relics
changedRefactor how damage are displayed to concentrate same damage type into one place for better visibility

It was supposed to be a quick bug-fix update, but some refactoring got thrown in, and some of those took quite a while. So this is still a small update with quite a few improvements, the next one will be much bigger!

Added

  • Added 9 colorless relics about solar system

  • Added 3 colorless relics

  • Added 2 yellow boss relics

Improvements

  • Improve scraps visually (what remains after some projectiles break on a wall/enemy)

  • Refactor how damage are displayed to concentrate same damage type into one place for better visibility

  • Projectiles that orbit around something will not teleport when a new one is spawn, now it converge at the correct angle progressively

  • Change Flood of Blades, Soul Reaper ability to affect all projectiles orbiting around him, not only soul swords

  • Add an animation when getting gold, reroll and color shard

  • Add the possibility to display info on the left side of the screen for relics like Combo and Lottery (with way better info)

  • Keep stat buff and invulnerable effects between rooms

  • Water reflections in the hub

  • Rework hub texture

  • Rework projectile trails and particles (more optimized too)

  • Make dummy level increase each time they are defeated in hub

  • Change Energy Attacker passive relic to shoot with all drawn weapons instead of just the left one

  • Reduce by 50% weapon damage with Soul Forger, Soul Reaper passive

Fixs

  • Scraps will not spawn in walls (visual effects)

  • Projectiles have stopped to pass through walls (sometimes)

  • Unlocking a class's second relic while that class was selected did not allow you to obtain it

  • Effects were not correctly stored in saved runs

  • Soul swords spawned by Soul Reaper characters were not correctly saved between rooms

  • Player hit box was way bigger for enemy projectiles

  • Melee weapons were unable to get multiple projectiles

  • Collectibles that were dropped by the player were not saved

  • Various other fixs

Source

Steam News / 21 April 2026

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