HomeGamesUpdatesPricingMethodology
Steam News22 October 20258mo ago

v0.5.0 - Melee weapons update

Refactor of the version number to be coherent, like it's now major.monthly update.fix update Major True melee weapons and better weapon animations have come, changing some weapons Using a weapon slow you by 55% over 0.

Full notes

Full Colorless Odyssey update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes10 additions9 changes1 removal
  • Gameplay
  • Balance
  • Store
  • Events
changedMajorTrue melee weapons and better weapon animations have come, changing some weapons
changedMajorUsing a weapon slow you by 55% over 0.2s and some weapons inflict you with knockback
changedMajorEnemies won't damage player and allies unless they are rushing (attack) or future patterns like dashing
changedMajorRays have been completely remodelled, from the graphics to the gameplay, to make something I'm proud of today
addedMajorNew exterior levels in fortresses and walls remake
addedMajorThe game has a new background on main menu and it's way better

Colorless Odyssey changes

changedTrue melee weapons and better weapon animations have come, changing some weapons
changedUsing a weapon slow you by 55% over 0.2s and some weapons inflict you with knockback
changedEnemies won't damage player and allies unless they are rushing (attack) or future patterns like dashing
changedRays have been completely remodelled, from the graphics to the gameplay, to make something I'm proud of today
addedNew exterior levels in fortresses and walls remake

Refactor of the version number to be coherent, like it's now major.monthly update.fix update

Major

  • True melee weapons and better weapon animations have come, changing some weapons

  • Using a weapon slow you by 55% over 0.2s and some weapons inflict you with knockback

  • Enemies won't damage player and allies unless they are rushing (attack) or future patterns like dashing

  • Rays have been completely remodelled, from the graphics to the gameplay, to make something I'm proud of today

  • Spark has been renamed to Chain Lightning and completely refactored, like rays

  • Refactored how relic tags work, this system is used to not give the player a useless relic or unusable. Now it's way better, like if you are in a case where you have only aoe, you will not get relics that affect only the projectiles or rays

  • New exterior levels in fortresses and walls remake

  • The game has a new background on main menu and it's way better

  • You can reroll weapons from chests

  • A glossary has been added (in game wiki) for more detailed info about relics, weapons and ability

  • Him can now use both first and second passives of other classes in both slots

  • Rework first passive and ability of the snowman

  • Change one of tier 3 yellow altar relics to a lottery-like relic

Added

  • (Re) Added Thermal Ray rare weapon that shoot a controllable and growing ray

  • Now **Thunder** aoe has a 30% chance to apply **Paralysis** debuff, both for the player and enemies depending on who launch it

  • New exclusive yellow weapon Izanagi with 5 stab attacks followed by a spin attack and 15% chance to trigger a chain lightning

  • Now elite and boss drop a few runes on death

Quality of Life

  • Rotation speed of growing ray weapons increase with speed percentage stat now

  • Weapons that shoot things at the mouse position will do it with a better range

  • Falling projectiles now fall with way more precision where the mouse was

  • Added spread per projectiles from weapons spawning projectile on mouse position

  • Removed the purple color applied to homing projectiles

  • If a projectile can stick to an enemy but has pierce, it will stick only when it cannot pierce more enemies

  • When dashing, you go through decorations as flames and boxes

  • Relics discovered displayed on save are not counting anymore the levels of each ones

  • Improved synthetizer menu with weapon ordered by rarity

  • Make piercing projectiles able to apply knockback, so melee weapons can too

  • Make monarch fight less unfair

  • Refactor enemies and allies patterns, making them better as well

  • Make shops wider, increase back room place for it

  • Circle that show incoming danger in an area are way more precise

  • Make homing possible for projectiles turning around something (souls swords from Soul Reaper class mainly)

  • Change relic selector menu a bit

  • Add an alert when an enemy will shoot a projectile

  • When your dash would drag you in a hole, if by extending the dash time it can save you, it will

  • Score timer is stopped when the room is cleared

  • You can now cancel your dash to remake one

Balancing

  • Weapons that received a melee attack have been buffed due to their shorter range

  • A lot of other balancing not tracked (changelog max characters)

  • Balance enemies health, contact and projectile damage

  • Increase boss stats for each additional fortresses past 1

  • Boss can be knockback (reduce by 80%)

Fixs

  • Now stats from weapons are correctly applied to aoe launched by them

  • Weapons that shoot projectiles/rays that pass through walls now won't prevent them from spawning inside

Next update will add a lot of weapons and relics, as well adding things we didn't have time to add and continue to rework textures !

Source

Steam News / 22 October 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.