Full notes
Full Colorless Odyssey update
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What changed
- Gameplay
- Balance
- Store
- Events
Colorless Odyssey changes
Refactor of the version number to be coherent, like it's now major.monthly update.fix update
Major
True melee weapons and better weapon animations have come, changing some weapons
Using a weapon slow you by 55% over 0.2s and some weapons inflict you with knockback
Enemies won't damage player and allies unless they are rushing (attack) or future patterns like dashing
Rays have been completely remodelled, from the graphics to the gameplay, to make something I'm proud of today
Spark has been renamed to Chain Lightning and completely refactored, like rays
Refactored how relic tags work, this system is used to not give the player a useless relic or unusable. Now it's way better, like if you are in a case where you have only aoe, you will not get relics that affect only the projectiles or rays
New exterior levels in fortresses and walls remake
The game has a new background on main menu and it's way better
You can reroll weapons from chests
A glossary has been added (in game wiki) for more detailed info about relics, weapons and ability
Him can now use both first and second passives of other classes in both slots
Rework first passive and ability of the snowman
Change one of tier 3 yellow altar relics to a lottery-like relic
Added
(Re) Added Thermal Ray rare weapon that shoot a controllable and growing ray
Now **Thunder** aoe has a 30% chance to apply **Paralysis** debuff, both for the player and enemies depending on who launch it
New exclusive yellow weapon Izanagi with 5 stab attacks followed by a spin attack and 15% chance to trigger a chain lightning
Now elite and boss drop a few runes on death
Quality of Life
Rotation speed of growing ray weapons increase with speed percentage stat now
Weapons that shoot things at the mouse position will do it with a better range
Falling projectiles now fall with way more precision where the mouse was
Added spread per projectiles from weapons spawning projectile on mouse position
Removed the purple color applied to homing projectiles
If a projectile can stick to an enemy but has pierce, it will stick only when it cannot pierce more enemies
When dashing, you go through decorations as flames and boxes
Relics discovered displayed on save are not counting anymore the levels of each ones
Improved synthetizer menu with weapon ordered by rarity
Make piercing projectiles able to apply knockback, so melee weapons can too
Make monarch fight less unfair
Refactor enemies and allies patterns, making them better as well
Make shops wider, increase back room place for it
Circle that show incoming danger in an area are way more precise
Make homing possible for projectiles turning around something (souls swords from Soul Reaper class mainly)
Change relic selector menu a bit
Add an alert when an enemy will shoot a projectile
When your dash would drag you in a hole, if by extending the dash time it can save you, it will
Score timer is stopped when the room is cleared
You can now cancel your dash to remake one
Balancing
Weapons that received a melee attack have been buffed due to their shorter range
A lot of other balancing not tracked (changelog max characters)
Balance enemies health, contact and projectile damage
Increase boss stats for each additional fortresses past 1
Boss can be knockback (reduce by 80%)
Fixs
Now stats from weapons are correctly applied to aoe launched by them
Weapons that shoot projectiles/rays that pass through walls now won't prevent them from spawning inside
Next update will add a lot of weapons and relics, as well adding things we didn't have time to add and continue to rework textures !
Source
Changelog.gg summarizes and formats this update. How we read updates.
