In this update3
Full notes
Full Colorless Odyssey update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Store
Colorless Odyssey changes
v0.4.0 - Hotfix & Improvements
Fixs
Fix weapon merchant
Fix projectile speed bonus with falling projectiles
Boss reward were limited to 1 max
Fix base color on passive locked
Fix homing with custom trajectory and falling projectiles
Loot chance from room modifier were not added correctly
Fix growing rays with Unstable Projectile relic
Improvements
Remove the possibility to have some bad modifier in the start room
Remove elite that can spawn with boss and instead, allowed boss room to have theses modifier by default
Block doors until you open at least one time the relic selector reward
Increase room modifier text size and improve icons for them
Prevent flame tile from spawning near rewards (hidden them)
Align door physic collider with the one on the walls
Highlight level of weapon when upgrading them
Rename Detonate active ability of Pyromancer to Kaboom and improve a lot the description
Reduce speed of thunder balls sent by the thunder mage elite
Add feedback when active ability is available, on the cursor and on the image on the bottom-right of the screen
Improve treasure chest skin
Add a background to some text to improve the read
Move room modifier on the left door, to the left of it
Make stars of Starry Trail relic (1st passive of astromancer) falls on the future position of the player instead of the actual
Increase size of flasks
Changes
Change Prismatic Light Tome weapon from a static projectile to a launched projectile and reduce the ray length
Change Shadow Scythe weapon from a straight boomerang trajectory to a circular one
Source
Changelog.gg summarizes and formats this update. How we read updates.
