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Full notes
Full Colorless Odyssey update
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What changed
- Gameplay
- Balance
- Store
- Events
- Performance
Colorless Odyssey changes
Last time I said I will start adding more relics and stuff, but I needed to make some improvements first, so this is for the next update instead.
v0.4.1 - Refactors & Improvements
Major changes
Change all keyboard/mouse icons to my own in pixel art
Astro refactor
I was not satisfied with the kit of the astro, it was weird, so I make some changes. First passive:
Remove the homing chance
Instead of spawning star on the player, spawn them on the nearest enemy
The second passive has completly changed:
When a star hit an enemy, it has a 5/7/9/11/15% chance to spawn a Star Fragment, that will be collected by the player
For each Star Fragment, it increase by 0.5% the speed, by 2% the damage of stars and has a chance to spawn stars when hitting enemies
Lost 85/80/75/70/50% of the Star Fragment when leaving a fortress
Samuraï refactor
I made his active ability do a fast dash to the mouse position, hitting any crossed enemies using the main weapon and decreasing the cooldown by 5% per hits And I changed the second passive to shoot around the player at the end of a dash
Trails
Make trails independent from projectile and can be applied everywhere. They didn't disappear instantly when a projectile hit and stay until all the trace is finished. All trails have been improved to look better, like the one for the Soul Sword projectile.
Color Aura and the impact of color
Make each fortress be able to force their color into all objects, the impact is reduced every floor clear. The color aura around the player restitute the original color of all objects around him, repelling the fortress color. The color catalyser now really absorb the color of the room and need to have color in the room to be activated
Refactor color hearts
I added the Thundering Heart and remake the Thorny Heart to give unique bonus and consume ability Thundering Heart make you immune to thunder and give a buff when you touch one, gain a passive 30% speed Thorny Heart make you immune to poison pools (will be in future green color) and give a buff when you touch one, gain a passive 30% refire
Modifiers
Added Elite Apocalypse: spawn all the color elite in the room but increase a lot the loot
Added Gold Hour: killed enemies drop a coin (90%) or a tiny bag of 5 golds (10%)
Added King Legacy: a really rare modifier that give a lot of good stuff
Added Sacrificial Altar: you can sacrifice your hearts to gain rare items
Relics
Removing Emotional Outburst
Added Outburst: Increase by 15/25/40% Aoe Damage and by 5/10/20% Aoe Critical Chance
Added Overgrown: Increase by 15/25/40% Aoe Range and by 5/8/15% Aoe Refire
Weapons
Bring back the legendary Volcano Staff, it's not using a ray anymore but launch fire balls from the sky
Refactor the epic Pink Blossom Katana, it launch a lot more petals and the damage have been divided by 2
Collectibles
Added Free Ticket: Make a shop item free
Added Discount: Apply a discount on all shop items
Added Duplicator: Duplicate all items on the ground, including weapons
Added Fortune: Double all your golds
Stats
Added Aoe Critical Chance
Added Aoe Refire: chance to trigger again the aoe
Balancing
Improve prediction of the player for enemies
Increase yellow color infused level 4 from 30% to 50% bonus in thunder damage & radius
Reduce base Critical Damage from 100% to 50%
Increase base Critical Chance from 3% to 5%
Quality of life
Improve looks of chests
Change icon of merchant
Adjust text placement of modifiers on doors
Change the weight of items in shop and treasure chests
Display more unique colors when ability is recovering, ready or in use
Lock mouse into the game
Fixs
Fix the position of boss rewards
Qi Sword weapon use the wrong number of projectile (2 instead of 1)
Projectile that create an aoe on hit were applying stat boosting twice
Fix how color infused work, a mess
Fix bouncing comportment (often blocked in walls)
In some case, the items spawn by treasure chest was blocking the opening of doors
Bonus crates were not dropping an item with 100% chance sometimes
1st passive of Pyromancer was not applying burn with ray weapons
Souls swords were not spawning on the start room for Soul Reaper character
Him class was making the game crash when you have only 2 characters unlocked
Source
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