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Steam News10 October 20241y ago

v0.4.0 - Merchant & Room Modifiers

v0.4.0 Major changes Merchant Work like the elite room, it can spawn in any room (except start and boss), available at the top of the room when it's clear Give 5 items to buy You can reroll the items (price increase eac

In this update14

Full notes

Full Colorless Odyssey update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes8 additions29 changes2 removals
  • Gameplay
  • Balance
  • Store
  • Events
  • UI and audio
  • Fixes
changedMerchantWork like the elite room, it can spawn in any room (except start and boss), available at the top of the room when it's clear
changedMerchantYou can reroll the items (price increase each time) and start price scale with fortress number
changedMerchantThe shop keeper sell sometimes an exotic item, that would be only available in other fortress normally
addedRoom Modifier SystemThis is a system that add content to a room without changing the reward, it can increase it or make the enemies stronger
changedRoom Modifier SystemModifiers that increase the loot have a chest icon
changedSnowman RefactorI changed his ability from:
Treasure: Spawn13Treasure: Spawn increased, buffdamage of Katana weapon20-4030-50damage of Katana weapon increased, buffNerf thunder damage10075Nerf thunder damage decreased, nerfAPS of Shadow Scythe weapon1.51APS of Shadow Scythe weapon decreased, nerf

Colorless Odyssey changes

changedWork like the elite room, it can spawn in any room (except start and boss), available at the top of the room when it's clear
changedYou can reroll the items (price increase each time) and start price scale with fortress number
changedThe shop keeper sell sometimes an exotic item, that would be only available in other fortress normally
addedThis is a system that add content to a room without changing the reward, it can increase it or make the enemies stronger
changedModifiers that increase the loot have a chest icon

v0.4.0

Major changes

Merchant

  • Work like the elite room, it can spawn in any room (except start and boss), available at the top of the room when it's clear

  • Give 5 items to buy

  • You can reroll the items (price increase each time) and start price scale with fortress number

  • The shop keeper sell sometimes an exotic item, that would be only available in other fortress normally

Room Modifier System

This is a system that add content to a room without changing the reward, it can increase it or make the enemies stronger

  • Modifiers that increase the loot have a chest icon

  • Modifers that increase the difficulty have a death skull

Snowman Refactor

I changed his ability from:

  • A big snowball send in the direction of mouse, creating a giant frost explosion on hit To:

  • Make frost shard fall around the mouse for 3s (can be increase by various stats), creating a lot of small frost explosions

  • Rely more on frost burn effect than pure damage

I also changed his second passive to make him less op, I removed his ability to gain permanent aoe range and damage, instead I increase a bit his damage from:

  • ... ice spikes deals 5/8/11/14/20 damages To:

  • ... ice spikes deals 10/13/16/19/25 damages

Samuraï Refactor

I changed the side effect of the active ability from boosting stats to:

  • Shoot around the player, the number of shots depends on the APS

I also changed his second passive from gaining various stats to:

  • On dash, the next 3/4/5/6/7 shots will do a critical hit

Later, I will remake his ability like I want

Modifiers added

  • Merchant

  • Weapon Merchant

  • Curse: Spawn thunder on the player regularly (has 3 modes)

  • Horde: Double the normal enemies and change them to a single type

  • Treasure: Spawn 1 to 3 chest with a rare item inside, can be increase by going against strong enemies

Collectibles added

  • Relic Upgrader: Upgrade a relic you own

  • Weapon Upgrader: Increase the level of the weapon by 1/3/5/7/10, depend on the rarity

Balancing

  • Increase relic of yellow altar tier 2, gain 3 -> 5 golds on room clear

  • Increase damage of Katana weapon from 20-40 to 30-50

  • Increase Soul Sword speed by 50%

  • Decrease bonus projectile size and speed from Soul Cycle (2nd passive of Soul Reaper) from 150% to 75%

  • Nerf thunder damage from 100 to 75

  • Heart Drinker relic will now only drop half red heart and half shield

  • Unstable Projectile relic now apply things like homing from the original projectile

  • Decrease APS of Shadow Scythe weapon from 1.5 to 1

  • Increase chance of applying shadow curse for Shadow Scythe weapon from 15% to 30%

  • Buff Charged Ability yellow relic from thunder targeting near enemies to thunder falling upon all enemies

  • Buff Repeater relic from 5/15/30% to 10/20/35% chance of refire

  • Decrease damage of Shell Staff weapon from 75-100 to 40-60 and reduce APS from 3 to 2

  • Decrease damage of Cosmic Ray weapon from 200-250 to 100-130

Double shots relic

  • Add a 20/50/80% chance to make the shot critical when refiring

  • Decrease chance to refire from 15/35/70% to 10/25/40%

Qi Sword weapon

  • Decrease damage from 110-140 to 55-75

  • Increase damage by 10% per meter without hit any enemies

  • Increase projectile speed by 20% per unique enemies hit

  • Decrease projectile lifetime from 30s to 10s

  • Decrease projectile speed from 20 to 15

  • Allow additional projectiles from refire or projectile stat

Quality of life

  • Change gold reward to give a lot of different coins

  • Change how gold gain work to still gain bonus gold with amounts like 1 gold

  • Add current version number to main menu

  • Make color flask usable in fight and freeze the time

  • Weapons found will be first the one player haven't discovered yet

  • Redesign some old projectiles

  • Remove lights from some projectiles (will reduce lags)

  • Enemy taken by Absolute Control ability can now take damage from player

  • New icon

  • Added the future skill tree in the hub (only visual for now)

  • Changed how projectile speed work (so souls sword and some other projs are fixed now)

Bug fixs

  • Stat displayed on the left were displaying a change even with a 0% difference

  • Execution bar was displayed on allies

  • Relics displayed by relic selector were not centered on screens other than 16:9

  • Fix the third level yellow color when infused in a weapon

  • Rays were not given stats correctly

Next

Major things

Add a system of "tag" for relics, weapons and active abilities, in order to only show relics that can be use by your current build. Then, add A LOT of new relics, like I have listed more than 130 relics, I want to add a lot of them. And, if I have time, some new weapons as well as the refactor of bounce and pierce.

Minor things

I'm planning to add more collectible (I was a bit late for this update) and some other room modifiers. Also, refactor the samuraï like I wanted (but it takes some time to do it properly)

Source

Steam News / 10 October 2024

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