In this update14
Full notes
Full Colorless Odyssey update
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What changed
- Gameplay
- Balance
- Store
- Events
- UI and audio
- Fixes
Colorless Odyssey changes
v0.4.0
Major changes
Merchant
Work like the elite room, it can spawn in any room (except start and boss), available at the top of the room when it's clear
Give 5 items to buy
You can reroll the items (price increase each time) and start price scale with fortress number
The shop keeper sell sometimes an exotic item, that would be only available in other fortress normally
Room Modifier System
This is a system that add content to a room without changing the reward, it can increase it or make the enemies stronger
Modifiers that increase the loot have a chest icon
Modifers that increase the difficulty have a death skull
Snowman Refactor
I changed his ability from:
A big snowball send in the direction of mouse, creating a giant frost explosion on hit To:
Make frost shard fall around the mouse for 3s (can be increase by various stats), creating a lot of small frost explosions
Rely more on frost burn effect than pure damage
I also changed his second passive to make him less op, I removed his ability to gain permanent aoe range and damage, instead I increase a bit his damage from:
... ice spikes deals 5/8/11/14/20 damages To:
... ice spikes deals 10/13/16/19/25 damages
Samuraï Refactor
I changed the side effect of the active ability from boosting stats to:
Shoot around the player, the number of shots depends on the APS
I also changed his second passive from gaining various stats to:
On dash, the next 3/4/5/6/7 shots will do a critical hit
Later, I will remake his ability like I want
Modifiers added
Merchant
Weapon Merchant
Curse: Spawn thunder on the player regularly (has 3 modes)
Horde: Double the normal enemies and change them to a single type
Treasure: Spawn 1 to 3 chest with a rare item inside, can be increase by going against strong enemies
Collectibles added
Relic Upgrader: Upgrade a relic you own
Weapon Upgrader: Increase the level of the weapon by 1/3/5/7/10, depend on the rarity
Balancing
Increase relic of yellow altar tier 2, gain 3 -> 5 golds on room clear
Increase damage of Katana weapon from 20-40 to 30-50
Increase Soul Sword speed by 50%
Decrease bonus projectile size and speed from Soul Cycle (2nd passive of Soul Reaper) from 150% to 75%
Nerf thunder damage from 100 to 75
Heart Drinker relic will now only drop half red heart and half shield
Unstable Projectile relic now apply things like homing from the original projectile
Decrease APS of Shadow Scythe weapon from 1.5 to 1
Increase chance of applying shadow curse for Shadow Scythe weapon from 15% to 30%
Buff Charged Ability yellow relic from thunder targeting near enemies to thunder falling upon all enemies
Buff Repeater relic from 5/15/30% to 10/20/35% chance of refire
Decrease damage of Shell Staff weapon from 75-100 to 40-60 and reduce APS from 3 to 2
Decrease damage of Cosmic Ray weapon from 200-250 to 100-130
Double shots relic
Add a 20/50/80% chance to make the shot critical when refiring
Decrease chance to refire from 15/35/70% to 10/25/40%
Qi Sword weapon
Decrease damage from 110-140 to 55-75
Increase damage by 10% per meter without hit any enemies
Increase projectile speed by 20% per unique enemies hit
Decrease projectile lifetime from 30s to 10s
Decrease projectile speed from 20 to 15
Allow additional projectiles from refire or projectile stat
Quality of life
Change gold reward to give a lot of different coins
Change how gold gain work to still gain bonus gold with amounts like 1 gold
Add current version number to main menu
Make color flask usable in fight and freeze the time
Weapons found will be first the one player haven't discovered yet
Redesign some old projectiles
Remove lights from some projectiles (will reduce lags)
Enemy taken by Absolute Control ability can now take damage from player
New icon
Added the future skill tree in the hub (only visual for now)
Changed how projectile speed work (so souls sword and some other projs are fixed now)
Bug fixs
Stat displayed on the left were displaying a change even with a 0% difference
Execution bar was displayed on allies
Relics displayed by relic selector were not centered on screens other than 16:9
Fix the third level yellow color when infused in a weapon
Rays were not given stats correctly
Next
Major things
Add a system of "tag" for relics, weapons and active abilities, in order to only show relics that can be use by your current build. Then, add A LOT of new relics, like I have listed more than 130 relics, I want to add a lot of them. And, if I have time, some new weapons as well as the refactor of bounce and pierce.
Minor things
I'm planning to add more collectible (I was a bit late for this update) and some other room modifiers. Also, refactor the samuraï like I wanted (but it takes some time to do it properly)
Source
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