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Steam News6 February 20265mo ago

[Ver beta 0.1.8 Fix Update Notice and Apology]

Thank you very much for playing "COLLAPSE COMPANY". We are aware that some players are currently experiencing bugs in the game, and we deeply apologize for the inconvenience and trouble this has caused.

Full notes

Full COLLAPSE COMPANY update

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What changed

2 fixes4 additions3 changes0 removals
  • Compatibility
  • Performance
  • Balance
  • Maps
  • Gameplay
  • UI and audio
changedIn this update (Ver beta 0.1.8), we have implemented the following fixes and adjustments:
fixedGame System Fixes ・Fixed an issue where Client players (players joining a Host) could not correctly validatel purchases when buying items from the shop in the lobby. ・Fixed desynchronization issues regarding items and enemy positions within dungeons. ・Reduced the probability of game crashes caused by instantaneous spikes in processing load. ・Changed the UI to not display the switch to Full-Auto prompt when equipped with Semi-Auto only weapons.
changedGame Difficulty Adjustments ・Reduced friendly fire damage from bullets. ・Expanded the visibility range (range at which they become visible) of the enemy "Purple Sphere" appearing in the stage "NULL DEPTH" (Cyberspace-style stage).
fixedItem and Equipment Adjustments ・Reduced the blast radius of Landmines as it was too large. ・Increased the blast radius of Grenades. ・Fixed an issue where Grenades would roll too far. ・Shortened the time until Grenade detonation. ・Fixed an error in the Radio volume adjustment implemented in Ver beta 0.1.5. (Lowered the maximum volume of purchasable radios in the matchmaking lobby, and increased the maximum audible range of radios placed as items.)
addedNew Content ・Added a new stage: "UNNAMED SHAFT" (Abandoned Mine). ・Added 1 new enemy. (Note: Variable Collection/Library features are not yet implemented for the new stage and enemy as they are in experimental implementation.)
addedWe have confirmed the following issues and requests, and are currently working on fixes and new features:

COLLAPSE COMPANY changes

changedIn this update (Ver beta 0.1.8), we have implemented the following fixes and adjustments:
fixedGame System Fixes ・Fixed an issue where Client players (players joining a Host) could not correctly validatel purchases when buying items from the shop in the lobby. ・Fixed desynchronization issues regarding items and enemy positions within dungeons. ・Reduced the probability of game crashes caused by instantaneous spikes in processing load. ・Changed the UI to not display the switch to Full-Auto prompt when equipped with Semi-Auto only weapons.
changedGame Difficulty Adjustments ・Reduced friendly fire damage from bullets. ・Expanded the visibility range (range at which they become visible) of the enemy "Purple Sphere" appearing in the stage "NULL DEPTH" (Cyberspace-style stage).
fixedItem and Equipment Adjustments ・Reduced the blast radius of Landmines as it was too large. ・Increased the blast radius of Grenades. ・Fixed an issue where Grenades would roll too far. ・Shortened the time until Grenade detonation. ・Fixed an error in the Radio volume adjustment implemented in Ver beta 0.1.5. (Lowered the maximum volume of purchasable radios in the matchmaking lobby, and increased the maximum audible range of radios placed as items.)
addedNew Content ・Added a new stage: "UNNAMED SHAFT" (Abandoned Mine). ・Added 1 new enemy. (Note: Variable Collection/Library features are not yet implemented for the new stage and enemy as they are in experimental implementation.)

Thank you very much for playing "COLLAPSE COMPANY". We are aware that some players are currently experiencing bugs in the game, and we deeply apologize for the inconvenience and trouble this has caused.

In this update (Ver beta 0.1.8), we have implemented the following fixes and adjustments:

  • Fixes and Adjustments

  1. Game System Fixes ・Fixed an issue where Client players (players joining a Host) could not correctly validatel purchases when buying items from the shop in the lobby. ・Fixed desynchronization issues regarding items and enemy positions within dungeons. ・Reduced the probability of game crashes caused by instantaneous spikes in processing load. ・Changed the UI to not display the switch to Full-Auto prompt when equipped with Semi-Auto only weapons.

  2. Game Difficulty Adjustments ・Reduced friendly fire damage from bullets. ・Expanded the visibility range (range at which they become visible) of the enemy "Purple Sphere" appearing in the stage "NULL DEPTH" (Cyberspace-style stage).

  3. Item and Equipment Adjustments ・Reduced the blast radius of Landmines as it was too large. ・Increased the blast radius of Grenades. ・Fixed an issue where Grenades would roll too far. ・Shortened the time until Grenade detonation. ・Fixed an error in the Radio volume adjustment implemented in Ver beta 0.1.5. (Lowered the maximum volume of purchasable radios in the matchmaking lobby, and increased the maximum audible range of radios placed as items.)

  4. New Content ・Added a new stage"UNNAMED SHAFT" (Abandoned Mine). ・Added 1 new enemy. (Note: Variable Collection/Library features are not yet implemented for the new stage and enemy as they are in experimental implementation.)
  • Known Issues & Future Plans / Roadmap

We have confirmed the following issues and requests, and are currently working on fixes and new features:

[Fixes in Progress] ・Fixing an issue where the status of purchased items may not sync for Client players joining mid-game (via Lobby). ・Fixing an issue where dungeon enemies, which are stopped for performance optimization, are visible to the player. ・Fixing a rare issue where dungeon generation may not sync if the player's network connection speed is slow or unstable.

[Features in Development & Feedback Under Consideration] ・Allowing interaction with Ammo Boxes in stages to refill ammo. (The currently implemented auto-refill feature will be made optional in settings.) ・Improving visibility and utility of the Map UI. ・Adding Tips and detailed explanations regarding controls and stealth mechanics. ・Adding a Tutorial feature. ・Adding a UI feature to visualize the player's current stealth status. ・Feature to notify players that the Emergency Exit will open 1 minute before Spatial Collapse. ・Implementing visual feedback to make it easier to recognize when damage is dealt to enemies. ・Feature: Increased accuracy (reduced spread) when crouching. ・Feature: Reduced accuracy (increased spread) when moving. ・Changing the reticle icon when aiming from the shoulder to a shape that better represents the actual spread. ・Improving the visibility of sights when aiming down sights (ADS). ・Request: Add BGM in "DREAM SHELL" (Toybox stage). ・Issue: Radio sound is hard to hear over the BGM in "CRIMSON ROOM" (Red Room stage). ・Enemy respawn feature in dungeons. ・Adding a penalty for using the Emergency Exit in stages where other escape methods are available. ・Countermeasures against enemies that currently have no means of being defeated. ・Improving the visibility of the objective (Reactor location) in "SUNK REALMS" (Purple Dead Trees stage). ・Weapon damage balance adjustments. ・Changing the Enemy Invasion Prevention Barrier to be destructible after taking a certain amount of damage (currently too strong). ・Exclusive volume adjustment feature for the Radio.

Our development team is committed to fixing these issues and improving the game to provide a more comfortable and enjoyable experience. We are checking the reviews and feedback you have posted as much as possible and are working to reflect them in game improvements. Thank you for your continued support of "COLLAPSE COMPANY".

Source

Steam News / 6 February 2026

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