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Steam News24 February 20264mo ago

[Ver beta 0.1.11 Fix Update Notice]

Thank you very much for playing "COLLAPSE COMPANY". In this fix update (Ver beta 0.1.

Full notes

Full COLLAPSE COMPANY update

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What changed

1 fix2 additions3 changes0 removals
  • Compatibility
  • Performance
  • Gameplay
  • UI and audio
changedThank you very much for playing "COLLAPSE COMPANY". In this fix update (Ver beta 0.1.11), we have implemented the following fixes and adjustments:
fixedGame System Fixes ・Fixed an issue where the number of fuses required to activate the reactor would sometimes not synchronize correctly during multiplayer if there was a very large difference in PC performance between players. ・Fixed a bug where the selling price was not displayed for certain items. ・Adjusted the selling price of some items. ・Fixed an issue where certain enemies were not taking damage from landmines.
addedGame Difficulty Adjustments ・Added a feature where the number of Quantum Fuses scattered in the dungeon increases or decreases in proportion to the number of players.
changed[Major Features Currently under Development] ・Skill System ・Base Expansion / Upgrade Features ・Weapon Loadout System ・Main Boss Battles at specific rounds ・Addition of normal enemies for each dungeon
added[Features in Development & Feedback Under Consideration] ・Allowing interaction with Ammo Boxes in stages to refill ammo. (The currently implemented auto-refill feature will be made optional in settings.) ・Improving visibility and utility of the Map UI. ・Adding a Tutorial feature. ・Implementing visual feedback to make it easier to recognize when damage is dealt to enemies. ・Feature: Increased accuracy (reduced spread) when crouching. ・Feature: Reduced accuracy (increased spread) when moving. ・Changing the reticle icon when aiming from the shoulder to a shape that better represents the actual spread. ・Improving the visibility of sights when aiming down sights (ADS). ・Request: Add BGM in "DREAM SHELL" (Toybox stage). ・Issue: Radio sound is hard to hear over the BGM in "CRIMSON ROOM" (Red Room stage). ・Enemy respawn feature in dungeons. ・Adding a penalty for using the Emergency Exit in stages where other escape methods are available. ・Countermeasures against enemies that currently have no means of being defeated. ・Weapon damage balance adjustments. ・Changing the Enemy Invasion Prevention Barrier to be destructible after taking a certain amount of damage (currently too strong). ・Exclusive volume adjustment feature for the Radio. ・Implementation of Reload Animations. ・Enemy respawing over time.
changedOur development team is committed to fixing issues and improving the game to provide a more comfortable and enjoyable experience. We are checking the reviews and feedback you have posted as much as possible and are working to reflect them in game improvements. Thank you for your continued support of "COLLAPSE COMPANY".

COLLAPSE COMPANY changes

changedThank you very much for playing "COLLAPSE COMPANY". In this fix update (Ver beta 0.1.11), we have implemented the following fixes and adjustments:
fixedGame System Fixes ・Fixed an issue where the number of fuses required to activate the reactor would sometimes not synchronize correctly during multiplayer if there was a very large difference in PC performance between players. ・Fixed a bug where the selling price was not displayed for certain items. ・Adjusted the selling price of some items. ・Fixed an issue where certain enemies were not taking damage from landmines.
addedGame Difficulty Adjustments ・Added a feature where the number of Quantum Fuses scattered in the dungeon increases or decreases in proportion to the number of players.
changed[Major Features Currently under Development] ・Skill System ・Base Expansion / Upgrade Features ・Weapon Loadout System ・Main Boss Battles at specific rounds ・Addition of normal enemies for each dungeon
added[Features in Development & Feedback Under Consideration] ・Allowing interaction with Ammo Boxes in stages to refill ammo. (The currently implemented auto-refill feature will be made optional in settings.) ・Improving visibility and utility of the Map UI. ・Adding a Tutorial feature. ・Implementing visual feedback to make it easier to recognize when damage is dealt to enemies. ・Feature: Increased accuracy (reduced spread) when crouching. ・Feature: Reduced accuracy (increased spread) when moving. ・Changing the reticle icon when aiming from the shoulder to a shape that better represents the actual spread. ・Improving the visibility of sights when aiming down sights (ADS). ・Request: Add BGM in "DREAM SHELL" (Toybox stage). ・Issue: Radio sound is hard to hear over the BGM in "CRIMSON ROOM" (Red Room stage). ・Enemy respawn feature in dungeons. ・Adding a penalty for using the Emergency Exit in stages where other escape methods are available. ・Countermeasures against enemies that currently have no means of being defeated. ・Weapon damage balance adjustments. ・Changing the Enemy Invasion Prevention Barrier to be destructible after taking a certain amount of damage (currently too strong). ・Exclusive volume adjustment feature for the Radio. ・Implementation of Reload Animations. ・Enemy respawing over time.

Thank you very much for playing "COLLAPSE COMPANY". In this fix update (Ver beta 0.1.11), we have implemented the following fixes and adjustments:

  • Fixes and Adjustments

  1. Game System Fixes ・Fixed an issue where the number of fuses required to activate the reactor would sometimes not synchronize correctly during multiplayer if there was a very large difference in PC performance between players. ・Fixed a bug where the selling price was not displayed for certain items. ・Adjusted the selling price of some items. ・Fixed an issue where certain enemies were not taking damage from landmines.

  2. Game Difficulty Adjustments ・Added a feature where the number of Quantum Fuses scattered in the dungeon increases or decreases in proportion to the number of players.

  • Development Roadmap & Feedback Status

[Major Features Currently under Development] ・Skill System ・Base Expansion / Upgrade Features ・Weapon Loadout System ・Main Boss Battles at specific rounds ・Addition of normal enemies for each dungeon

[Features in Development & Feedback Under Consideration] ・Allowing interaction with Ammo Boxes in stages to refill ammo. (The currently implemented auto-refill feature will be made optional in settings.) ・Improving visibility and utility of the Map UI. ・Adding a Tutorial feature. ・Implementing visual feedback to make it easier to recognize when damage is dealt to enemies. ・Feature: Increased accuracy (reduced spread) when crouching. ・Feature: Reduced accuracy (increased spread) when moving. ・Changing the reticle icon when aiming from the shoulder to a shape that better represents the actual spread. ・Improving the visibility of sights when aiming down sights (ADS). ・Request: Add BGM in "DREAM SHELL" (Toybox stage). ・Issue: Radio sound is hard to hear over the BGM in "CRIMSON ROOM" (Red Room stage). ・Enemy respawn feature in dungeons. ・Adding a penalty for using the Emergency Exit in stages where other escape methods are available. ・Countermeasures against enemies that currently have no means of being defeated. ・Weapon damage balance adjustments. ・Changing the Enemy Invasion Prevention Barrier to be destructible after taking a certain amount of damage (currently too strong). ・Exclusive volume adjustment feature for the Radio. ・Implementation of Reload Animations. ・Enemy respawing over time.

Our development team is committed to fixing issues and improving the game to provide a more comfortable and enjoyable experience. We are checking the reviews and feedback you have posted as much as possible and are working to reflect them in game improvements. Thank you for your continued support of "COLLAPSE COMPANY".

Source

Steam News / 24 February 2026

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