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Steam News12 February 20264mo ago

[Ver beta 0.1.9 Fix Update Notice and Apology]

Thank you very much for playing "COLLAPSE COMPANY". We are aware that some players are currently experiencing bugs in the game, and we deeply apologize for the inconvenience and trouble this has caused.

Full notes

Full COLLAPSE COMPANY update

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What changed

2 fixes3 additions3 changes0 removals
  • Compatibility
  • Store
  • Balance
  • Maps
  • Gameplay
  • Performance
changedIn this fix update (Ver beta 0.1.9), we have implemented the following fixes and adjustments:
fixedGame System Fixes ・Fixed an issue where dungeon generation might not synchronize correctly if the player's network connection is unstable. ・Fixed an issue where the state of purchased items might not synchronize for client players joining mid-game (via Lobby). ・Added a UI to visualize the current stealth status. - Enemy detection distance varies according to your stealth value. - Turning off lights and crouching significantly reduces detection distance, so please use these actions if you find combat difficult. ・Added experimental TIPS display features (e.g., a notification that the Emergency Exit is available 1 minute before collapse).
fixedStage and Item Fixes/Adjustments ・Increased the stamina maintenance duration of the "SP I-CHOR". ・Improved water transparency in underwater stages to make it easier to see. ・Fixed an issue where objects placed in some stages would overlap with the Emergency Exit. ・Placed a glowing beacon at the objective (Reactor) location in "SUNK REALMS" (Purple Dead Trees stage). - We plan to place beacons or similar markers in future field-type stage implementations.
addedNew Content ・Added a new stage: "THE CULVERT" (Underground Channel). - This is a tunnel-structured stage using a new dungeon generation algorithm.
addedWe have confirmed the following issues and requests, and are currently working on fixes and new features:
changed[Fixes in Progress] ・Fixing an issue where dungeon enemies, which are stopped for performance optimization, are visible to the player.

COLLAPSE COMPANY changes

changedIn this fix update (Ver beta 0.1.9), we have implemented the following fixes and adjustments:
fixedGame System Fixes ・Fixed an issue where dungeon generation might not synchronize correctly if the player's network connection is unstable. ・Fixed an issue where the state of purchased items might not synchronize for client players joining mid-game (via Lobby). ・Added a UI to visualize the current stealth status. - Enemy detection distance varies according to your stealth value. - Turning off lights and crouching significantly reduces detection distance, so please use these actions if you find combat difficult. ・Added experimental TIPS display features (e.g., a notification that the Emergency Exit is available 1 minute before collapse).
fixedStage and Item Fixes/Adjustments ・Increased the stamina maintenance duration of the "SP I-CHOR". ・Improved water transparency in underwater stages to make it easier to see. ・Fixed an issue where objects placed in some stages would overlap with the Emergency Exit. ・Placed a glowing beacon at the objective (Reactor) location in "SUNK REALMS" (Purple Dead Trees stage). - We plan to place beacons or similar markers in future field-type stage implementations.
addedNew Content ・Added a new stage: "THE CULVERT" (Underground Channel). - This is a tunnel-structured stage using a new dungeon generation algorithm.
addedWe have confirmed the following issues and requests, and are currently working on fixes and new features:

Thank you very much for playing "COLLAPSE COMPANY". We are aware that some players are currently experiencing bugs in the game, and we deeply apologize for the inconvenience and trouble this has caused.

In this fix update (Ver beta 0.1.9), we have implemented the following fixes and adjustments:

  • Fixes and Adjustments

  1. Game System Fixes ・Fixed an issue where dungeon generation might not synchronize correctly if the player's network connection is unstable. ・Fixed an issue where the state of purchased items might not synchronize for client players joining mid-game (via Lobby). ・Added a UI to visualize the current stealth status. - Enemy detection distance varies according to your stealth value. - Turning off lights and crouching significantly reduces detection distance, so please use these actions if you find combat difficult. ・Added experimental TIPS display features (e.g., a notification that the Emergency Exit is available 1 minute before collapse).

  2. Stage and Item Fixes/Adjustments ・Increased the stamina maintenance duration of the "SP I-CHOR". ・Improved water transparency in underwater stages to make it easier to see. ・Fixed an issue where objects placed in some stages would overlap with the Emergency Exit. ・Placed a glowing beacon at the objective (Reactor) location in "SUNK REALMS" (Purple Dead Trees stage). - We plan to place beacons or similar markers in future field-type stage implementations.

  3. New Content ・Added a new stage"THE CULVERT" (Underground Channel). - This is a tunnel-structured stage using a new dungeon generation algorithm.
  • Known Issues & Future Plans / Roadmap

We have confirmed the following issues and requests, and are currently working on fixes and new features:

[Fixes in Progress] ・Fixing an issue where dungeon enemies, which are stopped for performance optimization, are visible to the player.

[Features in Development & Feedback Under Consideration] ・Allowing interaction with Ammo Boxes in stages to refill ammo. (The currently implemented auto-refill feature will be made optional in settings.) ・Improving visibility and utility of the Map UI. ・Adding a Tutorial feature. ・Implementing visual feedback to make it easier to recognize when damage is dealt to enemies. ・Feature: Increased accuracy (reduced spread) when crouching. ・Feature: Reduced accuracy (increased spread) when moving. ・Changing the reticle icon when aiming from the shoulder to a shape that better represents the actual spread. ・Improving the visibility of sights when aiming down sights (ADS). ・Request: Add BGM in "DREAM SHELL" (Toybox stage). ・Issue: Radio sound is hard to hear over the BGM in "CRIMSON ROOM" (Red Room stage). ・Enemy respawn feature in dungeons. ・Adding a penalty for using the Emergency Exit in stages where other escape methods are available. ・Countermeasures against enemies that currently have no means of being defeated. ・Weapon damage balance adjustments. ・Changing the Enemy Invasion Prevention Barrier to be destructible after taking a certain amount of damage (currently too strong). ・Exclusive volume adjustment feature for the Radio.

Our development team is committed to fixing these issues and improving the game to provide a more comfortable and enjoyable experience. We are checking the reviews and feedback you have posted as much as possible and are working to reflect them in game improvements. Thank you for your continued support of "COLLAPSE COMPANY".

Source

Steam News / 12 February 2026

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