Thank you very much for playing "COLLAPSE COMPANY". In this update (Ver beta 0.1.
Full notes
Full COLLAPSE COMPANY update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions4 changes0 removals
Compatibility
Balance
Maps
Gameplay
UI and audio
changedThank you very much for playing "COLLAPSE COMPANY". In this update (Ver beta 0.1.10), we have implemented the following additions and adjustments:
changedGame System Fixes ・Fixed an issue where the player's flashlight brightness would fluctuate unintentionally when TIPS were displayed. ・Adjusted a symptom where brightness would fluctuate unintentionally when pointing the light at certain enemies. (Note: This phenomenon itself is not a bug but a planned horror effect intended for specific enemies in the future. We have adjusted its intensity for now.) ・Improved the Player Stamina depletion system. - Reduced stamina consumption during normal exploration to make it easier to traverse. - Conversely, stamina consumption will now increase significantly when detected by enemies. ・Fixed an issue where stationary enemies in the distance or behind walls (which were disabled for performance optimization) were visible to the player. (This fixes the reported issue of "enemies in the distance standing still and not attacking.") ・Adjusted the strength of some enemies. ・Adjusted the prices of some weapons.
addedNew Content ・Added a new stage: "IVORY BRICKS" (White Brick Dungeon). ・Added 1 new enemy.
changed[Major Features Currently under Development] ・Skill System ・Base Expansion / Upgrade Features ・Weapon Loadout System ・Main Boss Battles at specific rounds ・Addition of normal enemies for each dungeon
added[Features in Development & Feedback Under Consideration] ・Allowing interaction with Ammo Boxes in stages to refill ammo. (The currently implemented auto-refill feature will be made optional in settings.) ・Improving visibility and utility of the Map UI. ・Adding a Tutorial feature. ・Implementing visual feedback to make it easier to recognize when damage is dealt to enemies. ・Feature: Increased accuracy (reduced spread) when crouching. ・Feature: Reduced accuracy (increased spread) when moving. ・Changing the reticle icon when aiming from the shoulder to a shape that better represents the actual spread. ・Improving the visibility of sights when aiming down sights (ADS). ・Request: Add BGM in "DREAM SHELL" (Toybox stage). ・Issue: Radio sound is hard to hear over the BGM in "CRIMSON ROOM" (Red Room stage). ・Enemy respawn feature in dungeons. ・Adding a penalty for using the Emergency Exit in stages where other escape methods are available. ・Countermeasures against enemies that currently have no means of being defeated. ・Weapon damage balance adjustments. ・Changing the Enemy Invasion Prevention Barrier to be destructible after taking a certain amount of damage (currently too strong). ・Exclusive volume adjustment feature for the Radio. ・Implementation of Reload Animations. ・Enemy respawing over time.
changedOur development team is committed to fixing issues and improving the game to provide a more comfortable and enjoyable experience. We are checking the reviews and feedback you have posted as much as possible and are working to reflect them in game improvements. Thank you for your continued support of "COLLAPSE COMPANY".
COLLAPSE COMPANY changes
changedThank you very much for playing "COLLAPSE COMPANY". In this update (Ver beta 0.1.10), we have implemented the following additions and adjustments:
changedGame System Fixes ・Fixed an issue where the player's flashlight brightness would fluctuate unintentionally when TIPS were displayed. ・Adjusted a symptom where brightness would fluctuate unintentionally when pointing the light at certain enemies. (Note: This phenomenon itself is not a bug but a planned horror effect intended for specific enemies in the future. We have adjusted its intensity for now.) ・Improved the Player Stamina depletion system. - Reduced stamina consumption during normal exploration to make it easier to traverse. - Conversely, stamina consumption will now increase significantly when detected by enemies. ・Fixed an issue where stationary enemies in the distance or behind walls (which were disabled for performance optimization) were visible to the player. (This fixes the reported issue of "enemies in the distance standing still and not attacking.") ・Adjusted the strength of some enemies. ・Adjusted the prices of some weapons.
addedNew Content ・Added a new stage: "IVORY BRICKS" (White Brick Dungeon). ・Added 1 new enemy.
changed[Major Features Currently under Development] ・Skill System ・Base Expansion / Upgrade Features ・Weapon Loadout System ・Main Boss Battles at specific rounds ・Addition of normal enemies for each dungeon
added[Features in Development & Feedback Under Consideration] ・Allowing interaction with Ammo Boxes in stages to refill ammo. (The currently implemented auto-refill feature will be made optional in settings.) ・Improving visibility and utility of the Map UI. ・Adding a Tutorial feature. ・Implementing visual feedback to make it easier to recognize when damage is dealt to enemies. ・Feature: Increased accuracy (reduced spread) when crouching. ・Feature: Reduced accuracy (increased spread) when moving. ・Changing the reticle icon when aiming from the shoulder to a shape that better represents the actual spread. ・Improving the visibility of sights when aiming down sights (ADS). ・Request: Add BGM in "DREAM SHELL" (Toybox stage). ・Issue: Radio sound is hard to hear over the BGM in "CRIMSON ROOM" (Red Room stage). ・Enemy respawn feature in dungeons. ・Adding a penalty for using the Emergency Exit in stages where other escape methods are available. ・Countermeasures against enemies that currently have no means of being defeated. ・Weapon damage balance adjustments. ・Changing the Enemy Invasion Prevention Barrier to be destructible after taking a certain amount of damage (currently too strong). ・Exclusive volume adjustment feature for the Radio. ・Implementation of Reload Animations. ・Enemy respawing over time.
Thank you very much for playing "COLLAPSE COMPANY". In this update (Ver beta 0.1.10), we have implemented the following additions and adjustments:
Fixes and Adjustments
Game System Fixes ・Fixed an issue where the player's flashlight brightness would fluctuate unintentionally when TIPS were displayed. ・Adjusted a symptom where brightness would fluctuate unintentionally when pointing the light at certain enemies. (Note: This phenomenon itself is not a bug but a planned horror effect intended for specific enemies in the future. We have adjusted its intensity for now.) ・Improved the Player Stamina depletion system. - Reduced stamina consumption during normal exploration to make it easier to traverse. - Conversely, stamina consumption will now increase significantly when detected by enemies. ・Fixed an issue where stationary enemies in the distance or behind walls (which were disabled for performance optimization) were visible to the player. (This fixes the reported issue of "enemies in the distance standing still and not attacking.") ・Adjusted the strength of some enemies. ・Adjusted the prices of some weapons.
AddedNew Content ・Added a new stage"IVORY BRICKS" (White Brick Dungeon). ・Added 1 new enemy.
Development Roadmap & Feedback Status
[Major Features Currently under Development] ・Skill System ・Base Expansion / Upgrade Features ・Weapon Loadout System ・Main Boss Battles at specific rounds ・Addition of normal enemies for each dungeon
[Features in Development & Feedback Under Consideration] ・Allowing interaction with Ammo Boxes in stages to refill ammo. (The currently implemented auto-refill feature will be made optional in settings.) ・Improving visibility and utility of the Map UI. ・Adding a Tutorial feature. ・Implementing visual feedback to make it easier to recognize when damage is dealt to enemies. ・Feature: Increased accuracy (reduced spread) when crouching. ・Feature: Reduced accuracy (increased spread) when moving. ・Changing the reticle icon when aiming from the shoulder to a shape that better represents the actual spread. ・Improving the visibility of sights when aiming down sights (ADS). ・Request: Add BGM in "DREAM SHELL" (Toybox stage). ・Issue: Radio sound is hard to hear over the BGM in "CRIMSON ROOM" (Red Room stage). ・Enemy respawn feature in dungeons. ・Adding a penalty for using the Emergency Exit in stages where other escape methods are available. ・Countermeasures against enemies that currently have no means of being defeated. ・Weapon damage balance adjustments. ・Changing the Enemy Invasion Prevention Barrier to be destructible after taking a certain amount of damage (currently too strong). ・Exclusive volume adjustment feature for the Radio. ・Implementation of Reload Animations. ・Enemy respawing over time.
Our development team is committed to fixing issues and improving the game to provide a more comfortable and enjoyable experience. We are checking the reviews and feedback you have posted as much as possible and are working to reflect them in game improvements. Thank you for your continued support of "COLLAPSE COMPANY".