In this update3
Full notes
Full CODEX MORTIS update
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What changed
- Gameplay
- Compatibility
- Fixes
CODEX MORTIS changes
Hi everyone,
Gargoyle Guardians marks the last new spell for a while. We want to shift focus to polishing the upgrade system, adding more meaningful variety between runes, and experimenting with spell mutators.
This is the kind of work that benefits from player testing - so we'll be running beta tests through our Discord. If you want early access to experimental builds and a say in what ships, join us there.
Join our BETA TESTS!
New Spell: Gargoyle Guardians (+ 6 Synergies)
Summon stone sentinels carved from funerary rock. They simply circle, and wait, and kill whatever comes close enough to touch stone.
Synergies:
Burning Guardians (+ Soul Burn) - Soul Burn on contact, pulsing flame aura from statues
Bleeding Guardians (+ Hemorrhage) - Hemorrhage stacks on contact, bleeding mists from statues
Weakening Guardians (+ Weaken) - Weaken on contact, crushing weakness aura from statues
Slowing Guardians (+ Slow) - Slow on contact, frost zone around statues
Terrifying Guardians (+ Terror) - Terror on contact, dread aura around statues
Confusing Guardians (+ Confusion) - Confusion on contact, whispering madness from statues
Mortis Level Menu Improvements
Fixed multiplier math in the Mortis Level menu
Added a MAX option for spending Mortis Points
Fixed missing parameters for new spells in the level-up menu
Cheers! - CRUNCHFEST & GROLAF
Source
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