Hi Necromancers! If you want to help us making final polishes before full release, we kindly invite you to join our Discord server and visit #join-beta-codex-mortis.
Full notes
Full CODEX MORTIS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions3 changes0 removals
Compatibility
Balance
Maps
Store
changedIf you want to help us making final polishes before full release, we kindly invite you to join our Discord server and visit #join-beta-codex-mortis .
changedIt is not the stable branch, so expect bugs and balance moving around.
changedStory mode maps are isometric. Forgotten Graveyard, Sand Tomb and Blood Bath with a full art pass.
addedThe new hero roster and character skins. Every sprite regenerated for the new perspective.
addedThe new skills. Five new schools next to the original five, all with their final visuals, and every skill now has a cast time stat separate from cooldown.
CODEX MORTIS changes
changedIf you want to help us making final polishes before full release, we kindly invite you to join our Discord server and visit #join-beta-codex-mortis .
changedIt is not the stable branch, so expect bugs and balance moving around.
changedStory mode maps are isometric. Forgotten Graveyard, Sand Tomb and Blood Bath with a full art pass.
addedThe new hero roster and character skins. Every sprite regenerated for the new perspective.
addedThe new skills. Five new schools next to the original five, all with their final visuals, and every skill now has a cast time stat separate from cooldown.
Hi Necromancers!
If you want to help us making final polishes before full release, we kindly invite you to join our Discord server and visit #join-beta-codex-mortis.
It is not the stable branch, so expect bugs and balance moving around.
Here is what you can test right now:
Story mode maps are isometric. Forgotten Graveyard, Sand Tomb and Blood Bath with a full art pass.
The new hero roster and character skins. Every sprite regenerated for the new perspective.
The new skills. Five new schools next to the original five, all with their final visuals, and every skill now has a cast time stat separate from cooldown.