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Full notes
Full CODEX MORTIS update
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What changed
- Gameplay
- Balance
CODEX MORTIS changes
Hi everyone,
New update! Let's dive in :)
Minion Animations
All minions in the game now have proper animations.
New Spell: Rotbanner Herald (+ 6 Synergies)
A tanky standard-bearer from the Summoning school whose rotten banner poisons the air around it. Plants a sickly green rot aura that ticks every 0.5s, dealing damage over time to every enemy standing in it while stacking Slow and Weaken so they can't just walk out.
Very high HP, very low contact damage - this is a support unit, not a fighter. Heavy mass means it resists knockback and stays anchored in the thick of the fight.
Smart AI
Heralds actively seek the densest enemy clusters
Manager-style target assignment: the biggest cluster is claimed by the closest herald, the second biggest by the next, and so on
Multiple heralds automatically spread out across different packs instead of piling on the same spot
Upgrades
Max Heralds (+1)
Herald Health
Aura Radius
Aura Damage (damage-over-time)
Cooldown
Synergies:
Burning Herald (+ Soul Burn) — aura applies Soul Burn, +15% aura damage
Bleeding Herald (+ Hemorrhage) — aura stacks Hemorrhage, +20% aura damage
Weakening Herald (+ Weaken) — stronger and longer Weaken, +15% aura radius
Icy Herald (+ Slow) — stronger and longer Slow, +15% aura radius
Terrifying Herald (+ Terror) — aura can Terrify enemies, +15% aura radius
Confusing Herald (+ Confusion) — aura can Confuse enemies, +15% aura radius
Summoning Overhaul
Bone Golems, Skeletal Mages, and Skeletal Warriors now spawn in full batches instantly and no longer require a nearby corpse. Summoning builds just got a lot smoother.
Quality of Life
Mortis Points can now be spent in bulk — 1, 5, 10, 50, or 100 at a time
Thank you for playing CODEX MORTIS.
More updates are on the way.
CRUNCHFEST & GROLAF
Source
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