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Steam News22 April 20262mo ago

Community Update #13 - Rotbanner Herald&Minion Animations

Hi everyone, New update! Let's dive in :) Minion Animations All minions in the game now have proper animations.

In this update1

Full notes

Full CODEX MORTIS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions24 changes1 removal
  • Gameplay
  • Balance
addedNew update! Let's dive in :)
addedMinion AnimationsAll minions in the game now have proper animations.
changedNew Spell: Rotbanner Herald (+ 6 Synergies)A tanky standard-bearer from the Summoning school whose rotten banner poisons the air around it. Plants a sickly green rot aura that ticks every 0.5s, dealing damage over time to every enemy standing in it while stacking Slow and Weaken so they can't just walk out.
changedNew Spell: Rotbanner Herald (+ 6 Synergies)Very high HP, very low contact damage - this is a support unit, not a fighter. Heavy mass means it resists knockback and stays anchored in the thick of the fight.
changedNew Spell: Rotbanner Herald (+ 6 Synergies)Smart AI
changedNew Spell: Rotbanner Herald (+ 6 Synergies)Heralds actively seek the densest enemy clusters

CODEX MORTIS changes

addedNew update! Let's dive in :)
addedAll minions in the game now have proper animations.
changedA tanky standard-bearer from the Summoning school whose rotten banner poisons the air around it. Plants a sickly green rot aura that ticks every 0.5s, dealing damage over time to every enemy standing in it while stacking Slow and Weaken so they can't just walk out.
changedVery high HP, very low contact damage - this is a support unit, not a fighter. Heavy mass means it resists knockback and stays anchored in the thick of the fight.
changedSmart AI

Hi everyone,

New update! Let's dive in :)

Minion Animations

All minions in the game now have proper animations.

New Spell: Rotbanner Herald (+ 6 Synergies)

A tanky standard-bearer from the Summoning school whose rotten banner poisons the air around it. Plants a sickly green rot aura that ticks every 0.5s, dealing damage over time to every enemy standing in it while stacking Slow and Weaken so they can't just walk out.

Very high HP, very low contact damage - this is a support unit, not a fighter. Heavy mass means it resists knockback and stays anchored in the thick of the fight.

Smart AI

  • Heralds actively seek the densest enemy clusters

  • Manager-style target assignment: the biggest cluster is claimed by the closest herald, the second biggest by the next, and so on

  • Multiple heralds automatically spread out across different packs instead of piling on the same spot

Upgrades

  • Max Heralds (+1)

  • Herald Health

  • Aura Radius

  • Aura Damage (damage-over-time)

  • Cooldown

Synergies:

  • Burning Herald (+ Soul Burn) — aura applies Soul Burn, +15% aura damage

  • Bleeding Herald (+ Hemorrhage) — aura stacks Hemorrhage, +20% aura damage

  • Weakening Herald (+ Weaken) — stronger and longer Weaken, +15% aura radius

  • Icy Herald (+ Slow) — stronger and longer Slow, +15% aura radius

  • Terrifying Herald (+ Terror) — aura can Terrify enemies, +15% aura radius

  • Confusing Herald (+ Confusion) — aura can Confuse enemies, +15% aura radius

Summoning Overhaul

Bone Golems, Skeletal Mages, and Skeletal Warriors now spawn in full batches instantly and no longer require a nearby corpse. Summoning builds just got a lot smoother.

Quality of Life

  • Mortis Points can now be spent in bulk — 1, 5, 10, 50, or 100 at a time

Thank you for playing CODEX MORTIS.

More updates are on the way.

  • CRUNCHFEST & GROLAF

Source

Steam News / 22 April 2026

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