Full notes
Full CODEX MORTIS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
CODEX MORTIS changes
Hi guys!
A new story mode begins: Apocrypha. The first chapter is out now in this update.
The Overgrown Grave - a cemetery from the age when Life returned to the world… and then began to rot.
This is not a dead graveyard. It's a place where life has invaded death. Roots push corpses out of the soil. Flowers grow from skulls. And the Cult of Life still calls it a miracle.
In this campaign we explore the origin of necromancy itself - not as evil magic, but as the first heresy against endless growth.
Because when Life forgets how to end, death becomes mercy.
This is the first level of the mode - more chapters are coming, but The Overgrown Grave is in the game right now. Go play it.
Jump in, break it, tell us what you think. Drop your feedback in the comments or on Discord and we'll tweak as we go.
Also in this update:
On-Hit Effect - new on-hit effect. Reworked so it reads cleanly on big enemies too.
Spirit Shield - now knocks back ALL enemies
Juggernaut - minor balance pass on the tag.
CRUNCHFEST & GROLAF
Source
Changelog.gg summarizes and formats this update. How we read updates.
