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Steam News21 April 20262mo ago

Community Update #12 - Blight Carrier, Scroll Rewards & Fixes

Hi everyone, CODEX MORTIS is in Early Access. Your feedback shapes the game directly.

In this update4

Full notes

Full CODEX MORTIS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions16 changes0 removals
  • Balance
  • Gameplay
  • Events
  • UI and audio
  • Fixes
changedNew Spell: Blight Carrier (+ 6 Synergies)Summon a swarm of plague-ridden carriers that sprint straight into the densest cluster of enemies and detonate on impact — burst damage where you need it most.
changedNew Spell: Blight Carrier (+ 6 Synergies)Summons 3 carriers per cast that seek out the thickest enemy packs
changedNew Spell: Blight Carrier (+ 6 Synergies)Prioritizes bosses, mini-bosses and elites in target selection
changedNew Spell: Blight Carrier (+ 6 Synergies)Detonates on contact OR when killed — every carrier explodes, period
changedNew Spell: Blight Carrier (+ 6 Synergies)When no enemies are in range, carriers fall into formation around you
changedNew Spell: Blight Carrier (+ 6 Synergies)Upgrades: Max Carriers, Blast Radius, Carrier Speed, Damage, Cooldown

CODEX MORTIS changes

changedSummon a swarm of plague-ridden carriers that sprint straight into the densest cluster of enemies and detonate on impact — burst damage where you need it most.
changedSummons 3 carriers per cast that seek out the thickest enemy packs
changedPrioritizes bosses, mini-bosses and elites in target selection
changedDetonates on contact OR when killed — every carrier explodes, period
changedWhen no enemies are in range, carriers fall into formation around you

Hi everyone,

CODEX MORTIS is in Early Access. Your feedback shapes the game directly. If something is not working for you, please share it on the Steam forums or our Discord - it helps far more than a negative review and we read and respond to everything.

New Spell: Blight Carrier (+ 6 Synergies)

Summon a swarm of plague-ridden carriers that sprint straight into the densest cluster of enemies and detonate on impact — burst damage where you need it most.

  • Summons 3 carriers per cast that seek out the thickest enemy packs

  • Prioritizes bosses, mini-bosses and elites in target selection

  • Detonates on contact OR when killed — every carrier explodes, period

  • When no enemies are in range, carriers fall into formation around you

  • Upgrades: Max Carriers, Blast Radius, Carrier Speed, Damage, Cooldown

Synergies:

  • Burning Carrier (+ Soul Burn)

  • Bleeding Carrier (+ Hemorrhage, max stacks)

  • Weakening Carrier (+ Weaken)

  • Slowing Carrier (+ Slow)

  • Terrifying Carrier (+ Terror)

  • Confusing Carrier (+ Confusion)

Available now in the Summoning chapter of the Tome.

Scroll Decline Rewards

Declining a scroll now grants souls equivalent to 500 enemy kills, scaled by your souls multiplier and difficulty tier. The reward amount is displayed directly on the Decline card so you always know what you're getting.

New auto-decline toggle: enable it on the scroll selection screen and all future scrolls in the run are automatically declined, granting the souls reward instantly with no UI interruption.

Full gamepad and keyboard navigation supported across all three scroll zones (Accept, Decline, Auto-Decline).

Bug Fixes

  • Fixed Build Overview (Tab) showing the previous scroll spell's icon and name after picking up a new scroll

  • Fixed pooled minions sliding across the screen from their previous death location when respawned

  • Fixed Skeleton Mage damage scaling incorrectly across spawn cycles — mages now properly update their stats on reuse

Quality of Life

  • Souls counter now formats large numbers with thousand separators (e.g. 1,234,567) across the HUD, Game Over screen, and Character Hub

Thank you for playing CODEX MORTIS.

More updates are on the way.

  • CRUNCHFEST & GROLAF

Source

Steam News / 21 April 2026

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