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Steam News2 April 20263mo ago

Community Update #3 — Necromancy Update Part 2

Thanks to your feedback and our ongoing Early Access development, CODEX MORTIS is evolving fast.

In this update3

Full notes

Full CODEX MORTIS update

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What changed

0 fixes1 addition16 changes0 removals
  • Gameplay
  • Balance
  • Maps
addedThanks to your feedback and our ongoing Early Access development, CODEX MORTIS is evolving fast. Community Update #3 brings two more new spells forged from your suggestions, plus balancing improvements to the Soul Nexus boss gauntlet. The necromancy arsenal keeps growing — and we're just getting started.
changedNew Spell: Corpse FlailCorpse Flail is a passive Necromancy spell that drags a heavy corpse mass on a chain behind you. The harder you move, the harder it hits.
changedNew Spell: Corpse FlailBase Damage: 120 per tick · Tick Rate: 0.3s · Tether Length: 150px
changedNew Spell: Corpse FlailAlways active. Standing still deals zero damage. Moving scales damage with mass velocity — stopping after movement triggers a slam (2× damage AoE burst).
changedNew Spell: Corpse FlailLonger tether = more springy swings = bigger impact radius.
changedNew Spell: Corpse FlailSynergizes with Soul Burn, Hemorrhage, Weaken, Slow, Terror, Confusion, Spirit Walk, Bone Armor, and Bone Trail.

CODEX MORTIS changes

addedThanks to your feedback and our ongoing Early Access development, CODEX MORTIS is evolving fast. Community Update #3 brings two more new spells forged from your suggestions, plus balancing improvements to the Soul Nexus boss gauntlet. The necromancy arsenal keeps growing — and we're just getting started.
changedCorpse Flail is a passive Necromancy spell that drags a heavy corpse mass on a chain behind you. The harder you move, the harder it hits.
changedBase Damage: 120 per tick · Tick Rate: 0.3s · Tether Length: 150px
changedAlways active. Standing still deals zero damage. Moving scales damage with mass velocity — stopping after movement triggers a slam (2× damage AoE burst).
changedLonger tether = more springy swings = bigger impact radius.

Thanks to your feedback and our ongoing Early Access development, CODEX MORTIS is evolving fast. Community Update #3 brings two more new spells forged from your suggestions, plus balancing improvements to the Soul Nexus boss gauntlet. The necromancy arsenal keeps growing — and we're just getting started.

New Spell: Corpse Flail

Corpse Flail is a passive Necromancy spell that drags a heavy corpse mass on a chain behind you. The harder you move, the harder it hits.

  • Base Damage: 120 per tick · Tick Rate: 0.3s · Tether Length: 150px

  • Always active. Standing still deals zero damage. Moving scales damage with mass velocity — stopping after movement triggers a slam (2× damage AoE burst).

  • Longer tether = more springy swings = bigger impact radius.

  • Synergizes with Soul Burn, Hemorrhage, Weaken, Slow, Terror, Confusion, Spirit Walk, Bone Armor, and Bone Trail.

New Spell: Tentacle Lash

Tentacle Lash whips a necrotic tentacle horizontally, alternating left and right sweeps in a wide arc across the battlefield.

  • Base Damage: 300 · Cooldown: 1.2s · Reach: 450px per side · Sweeps: 1 per cast (upgradeable)

  • Each cast alternates direction (left → right → left). Multi-sweep upgrades chain alternating sides.

  • Works on heroes and shadow clones.

  • Synergizes with Soul Burn, Hemorrhage, Weaken, Slow, Terror, and Confusion.

Soul Nexus Boss Timing Balance

We've extended telegraph windows across all 5 Soul Nexus bosses — giving you more time to read and react to attacks:

  • All Soul Nexus bosses affected: Cradle of Echoes, Judge Eidolon, Nexus Seraph, Revenant Architect, Soul Reaper

  • Tiers 1–3: +0.25s extra telegraph time

  • Tiers 4–6: now grant a small telegraph bonus (0.125–0.5s) instead of zero

  • Tier 7: unchanged

Your feedback is directly shaping the game — keep it coming in our Discord and on Steam! 💀

Source

Steam News / 2 April 2026

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