In this update3
Full notes
Full CODEX MORTIS update
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What changed
- Gameplay
- Balance
- Maps
CODEX MORTIS changes
Thanks to your feedback and our ongoing Early Access development, CODEX MORTIS is evolving fast. Community Update #3 brings two more new spells forged from your suggestions, plus balancing improvements to the Soul Nexus boss gauntlet. The necromancy arsenal keeps growing — and we're just getting started.
New Spell: Corpse Flail
Corpse Flail is a passive Necromancy spell that drags a heavy corpse mass on a chain behind you. The harder you move, the harder it hits.
Base Damage: 120 per tick · Tick Rate: 0.3s · Tether Length: 150px
Always active. Standing still deals zero damage. Moving scales damage with mass velocity — stopping after movement triggers a slam (2× damage AoE burst).
Longer tether = more springy swings = bigger impact radius.
Synergizes with Soul Burn, Hemorrhage, Weaken, Slow, Terror, Confusion, Spirit Walk, Bone Armor, and Bone Trail.
New Spell: Tentacle Lash
Tentacle Lash whips a necrotic tentacle horizontally, alternating left and right sweeps in a wide arc across the battlefield.
Base Damage: 300 · Cooldown: 1.2s · Reach: 450px per side · Sweeps: 1 per cast (upgradeable)
Each cast alternates direction (left → right → left). Multi-sweep upgrades chain alternating sides.
Works on heroes and shadow clones.
Synergizes with Soul Burn, Hemorrhage, Weaken, Slow, Terror, and Confusion.
Soul Nexus Boss Timing Balance
We've extended telegraph windows across all 5 Soul Nexus bosses — giving you more time to read and react to attacks:
All Soul Nexus bosses affected: Cradle of Echoes, Judge Eidolon, Nexus Seraph, Revenant Architect, Soul Reaper
Tiers 1–3: +0.25s extra telegraph time
Tiers 4–6: now grant a small telegraph bonus (0.125–0.5s) instead of zero
Tier 7: unchanged
Your feedback is directly shaping the game — keep it coming in our Discord and on Steam! 💀
Source
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