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Steam News1 April 20263mo ago

Community Update #2 — Necromancy Update

Two new necromancy spells have arrived in CODEX MORTIS — plus a major Bone Cathedral rebalance that should make runs feel significantly smoother.

In this update4

Full notes

Full CODEX MORTIS update

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What changed

0 fixes2 additions15 changes0 removals
  • Balance
  • Gameplay
  • Events
addedTwo new necromancy spells have arrived in CODEX MORTIS — plus a major Bone Cathedral rebalance that should make runs feel significantly smoother.
changedNew Spell: Jaw StrikeJaw Strike conjures a necrotic jaw ahead of you that snaps shut — a brutal, directional close-range attack with multi-bite follow-ups.
changedNew Spell: Jaw StrikeBase Damage: 165 per bite · Bites: 3 sequential per cast · Cooldown: 1.0s
changedNew Spell: Jaw StrikeAim during the prewarm phase by changing your movement direction. Horizontal attacks have longer range; vertical attacks cover a wider area.
changedNew Spell: Jaw StrikeSynergizes with Soul Burn, Hemorrhage, Weaken, Slow, Terror, and Confusion.
changedNew Spell: Bone TrailBone Trail leaves damaging bone piles on the ground as you move — turning your footsteps into a persistent hazard zone.

CODEX MORTIS changes

addedTwo new necromancy spells have arrived in CODEX MORTIS — plus a major Bone Cathedral rebalance that should make runs feel significantly smoother.
changedJaw Strike conjures a necrotic jaw ahead of you that snaps shut — a brutal, directional close-range attack with multi-bite follow-ups.
changedBase Damage: 165 per bite · Bites: 3 sequential per cast · Cooldown: 1.0s
changedAim during the prewarm phase by changing your movement direction. Horizontal attacks have longer range; vertical attacks cover a wider area.
changedSynergizes with Soul Burn, Hemorrhage, Weaken, Slow, Terror, and Confusion.

Two new necromancy spells have arrived in CODEX MORTIS — plus a major Bone Cathedral rebalance that should make runs feel significantly smoother.

New Spell: Jaw Strike

Jaw Strike conjures a necrotic jaw ahead of you that snaps shut — a brutal, directional close-range attack with multi-bite follow-ups.

  • Base Damage: 165 per bite · Bites: 3 sequential per cast · Cooldown: 1.0s

  • Aim during the prewarm phase by changing your movement direction. Horizontal attacks have longer range; vertical attacks cover a wider area.

  • Synergizes with Soul Burn, Hemorrhage, Weaken, Slow, Terror, and Confusion.

New Spell: Bone Trail

Bone Trail leaves damaging bone piles on the ground as you move — turning your footsteps into a persistent hazard zone.

  • Base Damage: 60 per tick (0.5s tick rate) · Pile Duration: 5.0s · Cooldown: 1.0s

  • Bone piles spawn automatically while you're moving. Stand still and nothing spawns.

  • Synergizes with Soul Burn, Hemorrhage, Slow, Terror, Confusion, Spirit Walk, Corpse Explosion, and Death Nova.

Bone Cathedral Rebalance

We've tuned the Bone Cathedral to reward progress more fairly while keeping the challenge intact:

  • Regular enemies: 20% less HP, 50% more XP

  • Mini-bosses: 33% less HP, 50% more XP

  • Bosses: 33% less HP, 50% more XP

  • Thamuel: 50% less HP

  • Boss attack telegraphs extended across all difficulty levels (Easy through Torment)

What's Next

This update marks the beginning of a new design direction: movement-integrated combat. We're exploring necromancy skills where your movement IS the attack — spells that charge while walking, sweeping strikes tied to momentum, and abilities that reward aggressive positioning.

Stand still and you're just a necromancer. Keep moving and you become a force of death in motion. 💀

Stay tuned.

Source

Steam News / 1 April 2026

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