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Steam News31 March 20263mo ago

HOTFIX #2

Your reports from the battlefield have been heard. This hotfix tackles enemy spawning, boss phase transitions, and the JUGGERNAUT's catch-up logic.

In this update1

Full notes

Full CODEX MORTIS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions2 changes2 removals
  • Maps
  • Gameplay
  • Performance
fixedYour reports from the battlefield have been heard. This hotfix tackles enemy spawning, boss phase transitions, and the JUGGERNAUT's catch-up logic.
changedHere's what's changed:Enemy spawning now uses game-time instead of real-time timers, so spawns pause correctly when the game is paused.
changedHere's what's changed:Stalker spawn: a 1.5-second telegraph now plays before the entity appears, giving you time to react instead of getting ambushed frame-one.
removedHere's what's changed:Catch-up teleport: barrage telegraphs no longer block the JUGGERNAUT from teleporting to you. Teleport now triggers a siren warning and displays an exclamation indicator.
removedHere's what's changed:Removed the charge timeout teleport - the JUGGERNAUT can no longer get stuck mid-charge.

CODEX MORTIS changes

fixedYour reports from the battlefield have been heard. This hotfix tackles enemy spawning, boss phase transitions, and the JUGGERNAUT's catch-up logic.
changedEnemy spawning now uses game-time instead of real-time timers, so spawns pause correctly when the game is paused.
changedStalker spawn: a 1.5-second telegraph now plays before the entity appears, giving you time to react instead of getting ambushed frame-one.
removedCatch-up teleport: barrage telegraphs no longer block the JUGGERNAUT from teleporting to you. Teleport now triggers a siren warning and displays an exclamation indicator.
removedRemoved the charge timeout teleport - the JUGGERNAUT can no longer get stuck mid-charge.

Your reports from the battlefield have been heard. This hotfix tackles enemy spawning, boss phase transitions, and the JUGGERNAUT's catch-up logic.

Here's what's changed:

  • Enemy spawning now uses game-time instead of real-time timers, so spawns pause correctly when the game is paused.

  • Stalker spawn: a 1.5-second telegraph now plays before the entity appears, giving you time to react instead of getting ambushed frame-one.

  • Boss timers (charge and barrage) now initialize to current world time instead of zero, preventing immediate attacks at the start of an encounter.

  • Phase transitions: cooldowns now properly reset when a satellite boss dies, so the next phase starts clean.

  • Catch-up teleport: barrage telegraphs no longer block the JUGGERNAUT from teleporting to you. Teleport now triggers a siren warning and displays an exclamation indicator.

  • Removed the charge timeout teleport - the JUGGERNAUT can no longer get stuck mid-charge.

  • Gear rotation: stalker is now hidden and its attacks cancelled during rotation. Catch-up re-enters with a proper telegraph instead of appearing instantly.

Thanks for the bug reports - keep them coming!

Source

Steam News / 31 March 2026

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