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- Codename CURE II
Sneak Peak 3 - The Disciple Enemy
Check out our third Sneak Peek video for CURE II, showcasing a completely new enemy in the Codename CURE roster; the powerful Disciple! A strong boss-type enemy, you definitely need to be careful around him, as setting…
Announcement1 changeGameplay - Codename CURE II
!!ATTENTION OPERATORS!! Huge News!
Welcome back, Operators! Things have been quiet for the past few months. But we can assure you, it's been for a very, very good reason. Multiple very good reasons, actually. There's a lot to cover, here, but, first thin…
Announcement2 changesGameplay - Codename CURE II
New Gameplay Trailer!
Greetings, Operatives! We've been hard at work these past couple of months, and we cooked something up for you! We've developed a new Gameplay Trailer featuring some exciting upcoming features that will be there on init…
Announcement1 changeGameplay - Codename CURE II
Sneak Peek Video 2 - PROCEDURAL GENERATION
Check out our second Sneak Peek video for CURE II, showcasing the Procedural Generation system that exists in CURE II in regards to how it's maps are created. This system was already in use during the Nextfest Demo, but…
Announcement1 changeMaps - Codename CURE II
Sneak Peek Video 1 - GORE
[dynamiclink href="https://youtu.be/mjFsuEHPNXE?si=DuD_tPKNxJ2pjS6H"] Check out our first Sneak Peek video for CURE II, showcasing the upcoming Gore system for the game. "Sneak Peek" will be a series of videos we releas…
Announcement - Codename CURE II
CURE II Demo - B1.1.7
- speedup weapon holsters so switching weapons is now quicker - client reload animation workaround when reloading at higher pings - shorter bomb plant teleport range - performance adjustments to meat materials
Announcement2 changesGameplayPerformance - Codename CURE II
CURE II Demo - Livestream
Watch the developers play in a live stream of the Codename CURE II demo!
Announcement - Codename CURE II
CURE II Demo - B1.1.6
- fix for infinite auto shotgun reload conflict when clip is 0 and autoreload is on - added procedural level seed info to mission loading screen - added indicators to HQ class change lockers - added a slight delay to co…
Announcement3 changesGameplay - Codename CURE II
CURE II Demo - Livestream
Join the developers for a live stream of Codename CURE II demo gameplay! Feel free to drop in in-game (empty server slots permitting)
Announcement1 changeServer - Codename CURE II
CURE II Demo - B1.1.5
- shotgun reload animation timing adjustments - workaround for rare HQ ghost player issue - default audio volume set to 50%
Announcement1 changeUI/audio - Codename CURE II
CURE II Demo - B1.1.4
- fixes for recoil issues
Announcement1 changeBalance - Codename CURE II
CURE II Demo - B1.1.3
- additional adjustments to recoil
Announcement1 changeBalance - Codename CURE II
CURE II DEMO - B1.1.2
- Improved recoil - Adjusted all player model arms
Announcement2 changesBalanceGameplay - Codename CURE II
CURE II DEMO - B1.1.1
- fixed screen recoil causing issues with weapon model sights lining up during ADS - addressed shot location not being altered by screen recoil - slightly adjusted some recoil values for better feel (garil/smg5k/1911/ma…
Announcement3 changesFixBalance - Codename CURE II
CURE II DEMO - B1.1.0
- Added some screen recoil to shooting on all weapons, to improve with the weight and feel of shots * with adjustments for ADS vs Hip Fire
Announcement1 changeBalance - Codename CURE II
CURE II Demo - B1.0.9
- updated low ammo indicator icon and now is only to support class - added crouch hold / toggle option - added 'quick turn' action for gamepads, which quickly turns the player 180 degrees (if you have already launched t…
Announcement3 changesGameplay



