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Full Codename CURE II update
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What changed
- Server
Codename CURE II changes
1.0.0.3 changelog
Escape section 'bombard' (endless wave) adjustments, primarily instead of starting at a set time in the countdown it's now based on how far players have progressed towards the escape. This should help make it feel overall more consistent. - The escape timer now gets reduced to 20 seconds if all 'standing' players are in the escape zone, rather than 'all' players previously. This should help address having to hold out for too long a period if a few players go down outside of the escape zone. - Bomb timers for all regions increased slightly, in line with the above changes making things more consistent. - Client ping value adjusted to better represent actual network performance - FAMBR very slightly buffed RoF, Spread and Damage - Some escape areas (forest/bunker regions) now have additional arrows to help make the escape route more clear - Added blocking volumes to a few areas where some players were able to get out of the level - Traditional Chinese translation added, courtesy of: OliviaCancer
Source
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