Full notes
Full Codename CURE II update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Codename CURE II changes
1.0.0.1 change log
Created a HUD prompt to more clearly explain that destroyed equipment (supply crate/turret) will be regained when reaching the bomb site - Darkened the lighting of dawn/daytime for various maps to make them less bright/overwhelming - Fixed a rare issue where some forest biome seeds would generate the level over the top of itself (creating a dead end) - Slight buff to the turrets damage and rate of fire - Disabling Hitmarker (in controls menu) now disables both sound and crosshair visual - Changed default difficulty to Casual to make the onboarding process and transition from Tutorial to the main game easier - P key is no longer hard-bound to ESC so it can be rebound properly in controls menu - Added some missing supply tables to one of the forest bomb site variants - Additional translation tweaks
Source
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