What changed
0 fixes2 additions0 changes0 removals
addedWelcome back, Operators! Things have been quiet for the past few months. But we can assure you, it's been for a very, very good reason. Multiple very good reasons, actually. There's a lot to cover, here, but, first thing's first: WE HAVE A PUBLISHER! We've been granted an extraordinary opportunity to partner with Indie.io, an Indie Gaming Publisher who will be helping us greatly with marketing, outreach, and various other aspects. Things have been quiet for the past few months as we all work to adjust to this new partnership, but things are now in motion, and their partnership has helped us greatly in helping with getting the game out the door. Working with our Publisher has also granted us another opportunity for all of you ; we are slated for a release early this year, but we also know many of you have been itching to get your hands on the game ASAP. So with the help and advice of our Publishers, starting today, a new Demo will be made available for you all to play!
addedClear out Hordes with friends, or with bots! The demo will include full Matchmaking support, allowing you to play with friends or join other players online in public matchmaking. The game also fully supports our highly advanced Bot mechanics, meaning you can have plenty of fun in Singleplayer or in a less-than-full lobby, too! Collect Scrap and level up in preparation for full release! Scrap is the main currency players will use to purchase and upgrade new equipment, weapons, cosmetics, and more. While the demo will be limited in this regard, scrap collection and player levelling is enabled in the Demo, and any progress you make in the demo, will carry over once full release comes! Playing the demo will be the perfect opportunity to get a head start! Gear up and do leisurely activities, as well as training, at CURE HQ! Explore The Headquarters of CURE, overseen by General Johnson. Pick your class, spend time at the shooting range, and enjoy these moments of calm before the raging storm of the quarantine zones once you embark on a mission! Also, enjoy our new Training Course; a mandatory mission for each new recruit! In terms of playable content, the Demo will include one Procedurally Generated Mission, a tutorial, CURE HQ, Multiplayer and Solo Lobby support, full Bot support, the default weapons for each Class, and the default uniforms for each Class. The demo also will only include common zombies, and soldier zombies. The full game will have a whole lot more; enjoy this early sneak peek as we work towards full release! Join in on the fun! Don't forget to Wishlist Codename CURE II on Steam , and join our Discord if you want to keep in contact with us, talk with the community, and get the latest news on Development! And, if you'd like to do a little more, support us on Patreon for access to Behind The Scenes goodies and VIP channels on the Discord! (We also post plenty of free content on the Patreon if you just want to keep up to date with news on there, as well!) Until next time, Operators!
Codename CURE II changes
addedWelcome back, Operators! Things have been quiet for the past few months. But we can assure you, it's been for a very, very good reason. Multiple very good reasons, actually. There's a lot to cover, here, but, first thing's first: WE HAVE A PUBLISHER! We've been granted an extraordinary opportunity to partner with Indie.io, an Indie Gaming Publisher who will be helping us greatly with marketing, outreach, and various other aspects. Things have been quiet for the past few months as we all work to adjust to this new partnership, but things are now in motion, and their partnership has helped us greatly in helping with getting the game out the door. Working with our Publisher has also granted us another opportunity for all of you ; we are slated for a release early this year, but we also know many of you have been itching to get your hands on the game ASAP. So with the help and advice of our Publishers, starting today, a new Demo will be made available for you all to play!
addedClear out Hordes with friends, or with bots! The demo will include full Matchmaking support, allowing you to play with friends or join other players online in public matchmaking. The game also fully supports our highly advanced Bot mechanics, meaning you can have plenty of fun in Singleplayer or in a less-than-full lobby, too! Collect Scrap and level up in preparation for full release! Scrap is the main currency players will use to purchase and upgrade new equipment, weapons, cosmetics, and more. While the demo will be limited in this regard, scrap collection and player levelling is enabled in the Demo, and any progress you make in the demo, will carry over once full release comes! Playing the demo will be the perfect opportunity to get a head start! Gear up and do leisurely activities, as well as training, at CURE HQ! Explore The Headquarters of CURE, overseen by General Johnson. Pick your class, spend time at the shooting range, and enjoy these moments of calm before the raging storm of the quarantine zones once you embark on a mission! Also, enjoy our new Training Course; a mandatory mission for each new recruit! In terms of playable content, the Demo will include one Procedurally Generated Mission, a tutorial, CURE HQ, Multiplayer and Solo Lobby support, full Bot support, the default weapons for each Class, and the default uniforms for each Class. The demo also will only include common zombies, and soldier zombies. The full game will have a whole lot more; enjoy this early sneak peek as we work towards full release! Join in on the fun! Don't forget to Wishlist Codename CURE II on Steam , and join our Discord if you want to keep in contact with us, talk with the community, and get the latest news on Development! And, if you'd like to do a little more, support us on Patreon for access to Behind The Scenes goodies and VIP channels on the Discord! (We also post plenty of free content on the Patreon if you just want to keep up to date with news on there, as well!) Until next time, Operators!
Welcome back, Operators! Things have been quiet for the past few months. But we can assure you, it's been for a very, very good reason. Multiple very good reasons, actually. There's a lot to cover, here, but, first thing's first: WE HAVE A PUBLISHER! We've been granted an extraordinary opportunity to partner with Indie.io, an Indie Gaming Publisher who will be helping us greatly with marketing, outreach, and various other aspects. Things have been quiet for the past few months as we all work to adjust to this new partnership, but things are now in motion, and their partnership has helped us greatly in helping with getting the game out the door. Working with our Publisher has also granted us another opportunity for all of you; we are slated for a release early this year, but we also know many of you have been itching to get your hands on the game ASAP. So with the help and advice of our Publishers, starting today, a new Demo will be made available for you all to play!
Clear out Hordes with friends, or with bots! The demo will include full Matchmaking support, allowing you to play with friends or join other players online in public matchmaking. The game also fully supports our highly advanced Bot mechanics, meaning you can have plenty of fun in Singleplayer or in a less-than-full lobby, too! Collect Scrap and level up in preparation for full release! Scrap is the main currency players will use to purchase and upgrade new equipment, weapons, cosmetics, and more. While the demo will be limited in this regard, scrap collection and player levelling is enabled in the Demo, and any progress you make in the demo, will carry over once full release comes! Playing the demo will be the perfect opportunity to get a head start! Gear up and do leisurely activities, as well as training, at CURE HQ! Explore The Headquarters of CURE, overseen by General Johnson. Pick your class, spend time at the shooting range, and enjoy these moments of calm before the raging storm of the quarantine zones once you embark on a mission! Also, enjoy our new Training Course; a mandatory mission for each new recruit! In terms of playable content, the Demo will include one Procedurally Generated Mission, a tutorial, CURE HQ, Multiplayer and Solo Lobby support, full Bot support, the default weapons for each Class, and the default uniforms for each Class. The demo also will only include common zombies, and soldier zombies. The full game will have a whole lot more; enjoy this early sneak peek as we work towards full release! Join in on the fun! Don't forget to Wishlist Codename CURE II on Steam, and join our Discord if you want to keep in contact with us, talk with the community, and get the latest news on Development! And, if you'd like to do a little more, support us on Patreon for access to Behind The Scenes goodies and VIP channels on the Discord! (We also post plenty of free content on the Patreon if you just want to keep up to date with news on there, as well!) Until next time, Operators!