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Latest Codename CURE II updates
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- Codename CURE II
CURE II Demo - B1.1.7
speedup weapon holsters so switching weapons is now quicker client reload animation workaround when reloading at higher pings shorter bomb plant teleport range performance adjustments to meat materials
Store2 changesGameplay - Codename CURE II
CURE II Demo - Livestream
Watch the developers play in a live stream of the Codename CURE II demo!
Announcement - Codename CURE II
CURE II Demo - B1.1.6
fix for infinite auto shotgun reload conflict when clip is 0 and autoreload is on added procedural level seed info to mission loading screen added indicators to HQ class change lockers added a slight delay to control bo…
Announcement4 changesFixGameplay - Codename CURE II
CURE II Demo - Livestream
Join the developers for a live stream of Codename CURE II demo gameplay! Feel free to drop in in-game (empty server slots permitting)
Announcement - Codename CURE II
CURE II Demo - B1.1.5
shotgun reload animation timing adjustments workaround for rare HQ ghost player issue default audio volume set to 50%
Announcement2 changesGameplayUI/audio - Codename CURE II
CURE II Demo - B1.1.4
fixes for recoil issues
Announcement1 changeBalance - Codename CURE II
CURE II Demo - B1.1.3
additional adjustments to recoil
Announcement1 changeBalance - Codename CURE II
CURE II DEMO - B1.1.2
Improved recoil Adjusted all player model arms
Announcement2 changesBalanceGameplay - Codename CURE II
CURE II DEMO - B1.1.1
fixed screen recoil causing issues with weapon model sights lining up during ADS addressed shot location not being altered by screen recoil slightly adjusted some recoil values for better feel (garil/smg5k/1911/marc4)
Announcement3 changesFixBalance - Codename CURE II
CURE II DEMO - B1.1.0
Added some screen recoil to shooting on all weapons, to improve with the weight and feel of shots with adjustments for ADS vs Hip Fire
Announcement1 changeBalance - Codename CURE II
CURE II Demo - B1.0.9
updated low ammo indicator icon and now is only to support class added crouch hold / toggle option added 'quick turn' action for gamepads, which quickly turns the player 180 degrees (if you have already launched the gam…
Announcement3 changesGameplayUI/audio - Codename CURE II
CURE II Demo - B1.0.8
New dynamic player damage material system (so players visibly look more hurt/bloody as they take damage) fixed an issue with ADS hold sometimes cancelling reload minor adjustments some lamp post locations worked around…
Announcement4 changesFixBalance - Codename CURE II
CURE II Demo - B1.0.7
taking over a bot will now pickup any deployable equipment to avoid any potential confusion player texture adjustments additional cure arrow tweaks fixed a rare nav issue where players could be teleported to an unreacha…
Announcement2 changesFixGameplay - Codename CURE II
CURE II Demo - B1.0.6
new zombie models! to improve visuals, performance and scaling between low and high graphics - adjustments to player model arms - increased initial grenade lifetime - adjusted some sewer cure arrows + added arrows to se…
Announcement1 changePerformance - Codename CURE II
CURE II Demo - B1.0.5
- added a injured anim state for players below 50hp - adjustments to player characters eyes - decreased the thickness of the Garils rear sight - thickened Margots world arms - optimised pickup textures - translation upd…
Announcement1 changeUI/audio



