Full notes
Full Codename CURE II update
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What changed
2 fixes1 addition1 change0 removals
- Balance
- Gameplay
- Performance
- Fixes
addedNew dynamic player damage material system (so players visibly look more hurt/bloody as they take damage)
fixedfixed an issue with ADS hold sometimes cancelling reload
changedworked around rare interactables crash when loading map
fixedfixed some translations on the mission debrief menu
Codename CURE II changes
addedNew dynamic player damage material system (so players visibly look more hurt/bloody as they take damage)
fixedfixed an issue with ADS hold sometimes cancelling reload
changedworked around rare interactables crash when loading map
fixedfixed some translations on the mission debrief menu
- New dynamic player damage material system (so players visibly look more hurt/bloody as they take damage)
- fixed an issue with ADS hold sometimes cancelling reload
- minor adjustments some lamp post locations
- worked around rare interactables crash when loading map
- fixed some translations on the mission debrief menu
Source
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