In this update3
Full notes
Full Clash of Adventurers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Server
- Gameplay
Clash of Adventurers changes
The Server List Knows How Busy It Is
Live player counts on every server. Each row in the server list now shows how many people are on it right now, next to a capacity bar that fills as the server gets busier — green while there is plenty of room, shading through yellow and orange, and turning red as it fills up.
Full servers are marked, and Join is disabled. A server with no room left is clearly labelled Full and the Join button greys out while it is selected. You no longer find out a server was full only after trying to enter it.
Selecting a server re-checks it. Picking a server queries that server immediately, so the number you are looking at is the number right now, not whatever it was when the list loaded.
You are told why you were turned away. If a server refuses you — because it is full, or because your account is already logged in somewhere — the reason now appears on the server list instead of quietly dropping you back to the menu.
Clearer selection. The row you have picked now has its own distinct appearance, so there is no doubt which server you are about to join.
Hostname servers report ping correctly. Servers listed by name rather than a numeric address could show as Offline while they were perfectly healthy. They now report their real ping.
Fixes
Missing ability icons are back. Two abilities — Party Invite and Player Trade Request — showed up as blank white squares in the packaged build while looking fine in the editor. Their icons now ship correctly, so both display properly in game.
Behind the Scenes
Groundwork on how equipment grants its tool and weapon tags, closing a latent case where a tool could have stopped working correctly after a future content update. Nothing you own is affected today.
Source
Changelog.gg summarizes and formats this update. How we read updates.
